@
JET

===

@
@
This here is gonna be just a quick
scan of the book. What follows next is
from the reference sheet for flying
and general program control:
@
@
[Keyboard controls going from top left
to bottom right...]
@
AM - JT1 JET KEYBOARD CONTROLS

@
@
escape ---- exit to menus

F1 -------- first 3D

F2 -------- second 3D

F3 -------- map    

F4 -------- radar

F5 -------- multi-player
  
F6 -------- mouse/yoke select

F7 -- multiplayer text cursor toggle

F8 -- ( nothing?)

F9 -- coarse zoom OUT (SHIFT F9 for
RADAR zoom control)
F10 - coarse zoom IN (SHIFT F10 for
RADAR zoom control)
@
@
escape key -------- medals display

KEYBOARD 1 thru 0 - "Select preset
window config. Press shifted number
to save window preset"

- (minus sign) ---- fine zoom OUT

+ (plus sign) ----- fine zoom IN

(backspace) ------- set 1X zoom
 
TAB --------------- sound on/off

Q ----------------- place tower at
jet location
W  ---------------- full screen
toggle
E ----------------- view locked MIG

R ----------------- view direction
(315 degrees from nose)
T ----------------- view  direction
(straight ahead)
Y ----------------- view direction
(45 degrees from nose)
U ----------------- gear up/down

I ----------------- attitude
indicator on/off
O ----------------- range circle
on/off
P ----------------- pause

[ ----------------- (nothing)

] ----------------- (nothing)

RETURN  ----------  select next weapon

HELP -------------- (nothing)
 
A  ----------------  missile's-eye
view
S ------------------ spot plane view

D ------------------ track view

F ------------------ view direction
(270 degrees from nose, ie, left wing)
G ------------------ view direction
(straight down relative to jet)
H ------------------ view direction
(90 degrees from nose, ie, right wing)
J ------------------ (nothing)

K ------------------ faster scenery
toggle
L ------------------ launch from
catapult (Shift-L) (F18 only?)
; ------------------ (nothing)

' ------------------ (nothing)
 
Z ------------------ lock view behind
jet
X ------------------ cockpit view
(according to whatever the last view
was)

C ------------------ control tower
view
V ------------------ view direction
(225 degrees from nose)
B ------------------ view direction
(straight behind jet)
N ------------------ view direction
(135 degrees from nose)
M ------------------ toggle window
titles
, ------------------ (nothing)

. ------------------ fire machine
guns
/ ------------------ (nothing)
 
@
@
>>>>> notes <<<<<<<

[SHIFT-R] to Repair, Rearm and Refuel
if at base
[SHIFT-E] to eject

[SHIFT-N] to abort ejection and fly
immediately (thass what it sez...)
@
@
@
KEYPAD CONTROLS:

----------------

@
7 ----------------- (nothing)

8 ----------------- nose down

9 ----------------- increase throttle
(SHIFT-9 for full throttle)
4 ----------------- left roll
(aileron)
5 ----------------- center ailerons
and elevator (Note: SHIFT-5 to level
bank; SHIFT-5 again to level pitch)

6 ----------------- right roll
(aileron)
1 ----------------- (nothing)

2 ----------------- nose up

3 ----------------- decrease throttle
(SHIFT-3 to cut throttle)
0 ----------------- air and ground
brakes
. ----------------- fire machine guns

@
@
Well, that's it for the reference
sheet. Hope that will getcha goin' for
now. Huh? Oh, OK, but just a quick
scan of the book itself. Hmmm...
@
@
MENU SELECTIONS (modes of play):
 
@
0 -------demo. Computer-controlled
F-16, combined attack scenario.
1 ------- F-16 dogfight. Outmaneuver,
outshoot MIG-21's.
2 ------- F-16 target strike. Bomb
ground targets, avoid SAMs.
3 ------- F-16 free flight. Enjoy
scenery, practice, etc.
4 ------- F-16 combined attack.
Outmaneuver MIG-21's, bomb ground
targets.

5 ------- F-18 dogfight.Outmaneuver,
outshoot MIG-21's.
6 ------- F-18 target strike. Bomb
sea targets, avoid SAMs.
7 ------- F-18 free flight. Enjoy
scenery, raise a little hell.
8 ------- scenery disk load. For use
with FSII scenery disks.
9 ------- multi-player dogfight!

@
@
MENU II:

@
Select Skill Levels (0-9)
 
@
0 ------ practice; no crash, no enemy
fire. Boo!
1 ------ easy; hard to crash, weak
enemies, little enemy fire.
9 ------ difficult; easy to crash,
strong enemies, intense enemy fire.
@
@
MENU III

@
Select Armament
 
@
1 AIM-9 Missile >
> Dogfight missile loadup. 1 to 6 of
each missile.

2 AIM-7 Missile >
 
3 AGM-65 Missile >
> Target strike bomb loadup.
4 MK-82 Bomb >
 
5 Exit Arming Menu ----- press when
finished arming.
@
@
@
Warning lights:

@
G -------- gear down

R -------- red out. If frame load
drops below -3G's, you will "red out
due to blood rushing to your head. You
will be unable to control the jet
until frame load decreases. This
flashes when you are about to red out.
B -------- blackout. If frame load
exceeds 9G's, you will black out due 
to insufficient blood flow to yer
head. Like red out, you lose control,
indicator flashes just before
blackout.
C -------- crash warning. If this
indicator flashes as you come in for a
landing, you will crash! Pull up, or
level off to touch down safely, and be
sure yer gear is down.

F -------- Fuel low. Less than 5% fuel
when flashing. Return to nearest base
to refuel.

M -------- Missile locked! Flashes
when an ENEMY missile is locked on to
YOUR jet. A beep increases in
frequency as yer would-be downfall ie,
enemy missile, approaches closer and
closer.....
E -------- enemy alert. Flashes when
an enemy MIG is detected within
approximately 2 1/2 miles of yer jet.

@
@
Radar Screen:

@
white dot = enemy MIG

green dot = unlocked enemy missile

red dot = locked enemy missile

blue dot = friendly missile
(Radar radius = 12 miles)
@
Range Circle (middle of the screen):

the percentage of red in this circle
indicates range; if all white, out of
range. Use this sight for cannon and
missile launch. If there's no circle,
but a black cross instead, there are
no  more enemies, return to base.
@
@
Dogfight Armament:

@
AIM-9 SideWinder ------- short range-
5 miles. heat seeking, light. accurate
good for close combat
 
@
AIM-7 Sparrow ---------- medium range
- 25 miles. radar homing disadvantage:
high weight
 
@
M-61 Machine Guns ------ 500 rounds
loaded when arming menu entered. can
be used against MIGs 20MM cannon
 
@
@
Target Strike Armament:

@
AGM-65 Maverick -------- Air-ground
operation medium range - 14 miles
optically guided; accurate small
warhead, small hit radius
@
MK-82 Smart Bomb ------- bomb. No
propulsion tracks a point on the
ground limited accuracy large warhead,
large hit radius
@
@
DOGFIGHT- Object & rules
 
@
Dogfight is a 3 dimensional combat
scenario that pits you against Soviet
MIG-21's and MIG-23 fighter aircraft.
They are equipped with Atoll air to
air missiles, while you can select
from a variable arsenal of AIM-9
SideWinders and/or AIM-7 Sparrow
missiles, along with your 20MM Vulcan
cannon. Your mission is to engage and
shoot down all enemy aircraft at the
skill level you selected, then return
to home base for refueling and
rearming as required. If your mission
has been a success, a new wave of
enemy aircraft will then appear at the
next higher level. As your skill level
increases, you will face more
difficult enemy MIGs on each sortie.
@
You earn 1000 points for each MIG-21
and 1500 points for each MIG-23 you
shoot down. These two different types
of aircraft can be distinguished by
shape and colour. The MIG-23 is
bulkier, with swept-back wings, and a
brown fuselage. The MIG-21 has a gray
fuselage. If you shoot down an enemy
aircraft before returning to base, you
earn a 3000 point bonus. You get
another jet for every 10,000 points
scored.
@
A warning beeper sounds and the
missile warning indicator light
flashes if an enemy missile comes
within the danger threshold of your
aircraft. If your jet is fatally
damaged by an Atoll missile, the
screen will flash red and orange, and
your jet will spin out of control.
You have seconds to eject before your
jet explodes and the game is over. If
you eject in time, you will float
safely back to earth, and given a new
jet. Note that an enemy missile hit is
not necessarily fatal, particularly at
lower skill levels. You may be able to
sustain several hits before you have
to eject. You will know that a hit is
fatal when the screen flashes orange
and red. Once all of your earned jets
have been shot down, you are grounded,
and the game is over.

@
ENEMY AIRCRAFT 
 
@
Enemy aircraft will come at you from
the south at the start of each
mission. You may encounter either
MIG-21s or MIG-23s depending on your
skill level. The MIG-21 is less
maneuverable than your jet, but can
fly at about the same speed. The
MIG-23 is faster than your jet and is
quite maneuverable. The skill level
you choose determines the type and
number of aircraft you must shoot
down. The more advanced the skill
level, the more MIG-23s you will face.

@
During a dogfight, the MIGs will
track you and fire their Atoll air to
air missiles. Missiles also track your
jet, and will detonate their warheads
if they come WITHIN THE HIT RADIUS of
your aircraft. MIGs will take evasive 
action if they detect that they have
been locked onto by your weapon
systems.

@
You must select the appropriate
weapon system (AIM-7, AIM-9 missiles
or M-61 cannon) to target and shoot
down an enemy aircraft. Press [RETURN]
to select an appropriate weapon
system. A MIG will be highlighted by a
white tracking box when it comes
within range of your weapon system.
You must position the range circle
over the targeting box to lock onto
the MIG. When your weapon system locks
onto the MIG, the tracking box will
turn black. Press the Spacebar to fire
the selected weapon. The tracking box
will turn red to indicate that the MIG
is now being tracked by a missile.
When your weapon system has locked
onto a MIG, your missiles are able to
track it and the probability of
destroying it is greatly increased. If
you fire a missile at an unlocked MIG,
it is unlikely (but possible) that it
will be destroyed.

@
After shooting down all opponents, or
if you run out of weapons, you will
have to return to home base. Any
remaining MIGs will chase you until
you enter the safe zone surrounding
your base. Once you have landed, press
[SHIFT-R] to refuel, rearm and repair
your aircraft.
@
DOGFIGHT STRATEGIES
 
@
The primary combat strategy of enemy
MIG pilots is to get behind you. If
you can anticipate the direction of
their flight, you will be better able
to lock onto and destroy them. It may
be useful to zoom in to determine
aircraft type when MIGs are far away,
and to zoom out as far as possible to
get a wider field of view when they
are nearby. You can also use the 
missile's eye view to gather
information on approaching aircraft.
As your missile approaches the target,
you should be able to determine if it
is a MIG-21 or MIG-23. Remember that
MIG-23s are faster and more
maneuverable.

@
You may find it useful to preconfigure
the display windows before going into
battle. You can set up a front and
back view to see as much area as
possible, or perhaps a control tower
view to get an overall picture of the
battle.

@
You can turn off all non-essential
scenery during combat to increase 
animation time and improve response
to your control inputs. Press [K] to
toggle non-essential scenery details
off and on.
@
Although missiles are very effective
for destroying MIGs at a distance, 
your gun is more effective in close
combat. Since bullets cannot track a 
target, you will have to lead the
target a bit. You can fire your gun at
any time, regardless of which weapon
is selected, by pressing the [.] key.
@
Always be prepared to evade an enemy
missile. If you hear the missile 
warning beeper, bring up the radar
display (press F4) to see how near it
is. The best way to evade a missile is
by changing direction, causing it to
burn fuel, or by flying straight up if
you have enough velocity. Be careful
of missiles launched from a faraway
MIG. You don't want to get destroyed
before the battle begins!

@
If you suffer a fatal missile hit
(flashing orange and red  screen),
eject immediately. Your jet has
already been lost, and the game will
be over if you don't eject in time.

@
@
@
(Ed. note:) >whew<, I'm tired. Yeh,
yeh, I know, you want the rest!
Hopefully I will put it up here soon,
but for now, here's what you're
missing: Target strike description,
object and rules, Combined attack
object and rules, landing tips
(sorry, just eject maybe :> )
miscellaneous info on preset window
configurations and other stuff touched
on in these docs, and multiplayer
info. The meat of the book is from
about pages 10 to 35, much of which
has been somewhat mentioned here.
Hmmm...so, maybe, I DON'T hafta
type up the rest.....hmmmm ( here
insert a good-natured "tee hee").

@
@
@
Type in by Vitamax and spread on the
Amiga by Ginnie (MCC)
@
Ported to the ST by SEWER POSSUM, 
before being edited and corrected by 
SEWER RAT and presented for your 
lucabration (assuming that it is late 
which is when most people use their 
trusty ol' ST's) by SEWER SOFTWARE in 
this first ST DOC DISK


