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IS THIS THE LAST MISSION FOR THE  LAST
OBLITERATOR?
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 Your  personal  communicator beeps. A
summons.
  The  Federation  Council  of  Elders
wants you and they want you now.
 No  time  to  pack-a  Nuclonic inter-
stellar shuttle  is  on   its  way  to
collect  you  the   last   time   this
happened  it took them three months to
put your body back together again. You
shudder-the   adrenalin   is  pumping.
You're tough, you're  mean and  you're
ready for action-but what's in store?
 Something big is about to break-(your
Amiga-or  ST!)  the  star fleet was on
alert for days-then one morning it was
gone, the whole fleet and no one knows
where.    The   top  brass  have  been
running around with  stark  terror  on
their faces-no one knows why. And they
are  going to tell you-the last of the
Obliterators.  Why?  During  the  last
war you and the unit...you were heroes-
wherever  the fighting was the hottest
and the bloodiest who did  they  send?
the  Obliterators  of course! The most
highly trained  elite  fighting  force
ever  assembled; each one recruited at
birth from amongst the  population  of
billions in Federation space; each one
intensively  trained and educated from
childhood. Each one with  an  genetic
ally  enhanced  body   to   speed   up
reflexes,  enhance  the   senses   and
increase  strength and agility. Always
the Obliterator mission  is  suicidal,
always  a  last  attempt   to   rescue
impossible      situations     against
impossible odds. And always-incredibly-
 you survived. But the clone wars were
eight years ago, and  since  then  the
Obliterators  have only been called to
undertake   the   occasional   suicide
mission-but you always came  back  and
that's why you're the only Obliterator
left. And that's why they want you!

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 The  briefing  is  over  and you have
orders. it's hard to believe that  the
summons came less than four hours ago-
now you're three million parsecs away,
about to enter into the most dangerous
situation  of  your  life-and   you're
alone. With all else failed the Elders
had  to call on you-and what they told
you  was  beyond  belief.  The  entire
Federation   Star   Fleet   had   been
destroyed by a single Alien Spaceship-
but  what  a  Spaceship! For centuries
the   Federation  had  been  the  most
powerful force  in  the  galaxy.  Ever
expanding  outward,   colonising   new
worlds    and    absorbingold    alien
cultures. More than a thousand  worlds
knew  and enjoyed the Federation's law
and   order.  But  all  this  was  not
without   cost.   Expansion    inwards
towards  the  galaxy's  core  revealed
many old civilizations some  of  which
were  both  unwilling  to   join   the
federation     and     technologically
superior.   Federation   attempts   to
coerce  these Aliens into joining them
had many enemies.  Now  these  enemies
have  banned  together  to construct a
seemingly  indestructible  craft-  and
they  are  hell   bent   on   revenge.
Enormous  in   size   and   apparently
invulnerable  this  craft  is  heading
straight into the center of Federation
Space.   Its   apparent    mission-the
destruction    of    the    Federation
homeworld-Earth. The  Starfleet  never
stood  a chance. The alien ships anti-
matter  screens  deflected  everything
they threw at it with a scornful ease,
and  then  it simply removed the fleet
from existence with its main  weapons.
The  technology is awesome. The Elders
plan   is   simple.   There   exist  a
prototype   matter   transporter,  the
latest thing in  interstellar  travel.
It has two problems-no living creature
has  yet used it and the immense power
needed   to  transport  an  object  as
complex as a  human  being.  There  is
though, enough power to put one person
aboard  an  alien craft and the Elders
have given  you  the  honor.  And  how
about  this  for  a mission-the Elders
only want you to  disable  the  Plasma
drive  engines-bring  down  its battle
shield and disable  the  main  weapons
system.  That  should  give  the  Fed
erations few remaining strike craft  a
chance  to  destroy  the   cruiser-but
thats  just  for  starters.  The  Fed
eration also need information  on  the
alien   ship.   Any   alien   computer
datapacks    must   be   recovered-the
information  they  contain  is  vital.
Which means they expect you to somehow
survive and escape before they destroy
the  ship.  Now  the  mission  begins.
Luckily it worked-your body was broken
down into elemental parts, then beamed
aboard the  alien  spacecraft  out  in
deep  space  where  it  had  been  re-
assembled-not a  pleasant  experience.
But  everything  seems  to  be  in the
right place and in working order.  The
environment   is   strange   but   the
atmosphere   breathable.   All   seems
menacing.  From  the  limited  intell
igence the  Federation  scanners  were
able  to  pick  up, you know that this
craft is  crewed  with  a  mixture  of
androids, robots and the worst kind of
bad guy aliens you could possibly hope
to  meet. With luck you should be able
to disable equipment and machinery  by
removing  vital  components.  But your
first priority must be to  survive-you
were  able  to bring a limited arsenal
with you-to stay alive you'll have  to
live  by  your wits-steal what weapons
and ammunition you can-learn as you go
and kill. You must  kill  every  alien
you  come  across  and  create as much
havoc and confusion  as  possible-and,
once  you've completed your objectives
the elders expect you to  escape  with
the  information  they  so desperately
need-nothing must  stop  you,  nothing
must  get  in your way, the mission is
all important. Only one thing can save
the Federation now-YOU! 
 Within  the  alien  space  craft  you
control our hero 'Drak'. Once the game
task  started  you  will   materialize
somewhere  in  the  rear  of the alien
space craft and in order  to  complete
the  game YOU MUST FIND AND REMOVE the
vital components (look at the picture)
!.
 Whilst  completing  these  tasks  you
will    be   confronted   by   various
creatures and contraptions  which  you
must  destroy  to earn points.Once all
five tasks  have  been  completed  the
score  will  COUNT  DOWN  (the  border
colour  will  now  be  slightly  blue)
until  it  reaches zero at which point
the federation  fighters  will  attack
.If  you  are successful your score is
your remaining points.

  During   gameplay   weapons  may  be
discovered   which   may  be  used  in
exactly the same manner as the  pistol
which you always have .Its projectiles
are  slow and fairly ineffective. Drak
is equipped  with  a  personal  shield
which  protects  him  from  most alien
weapons but which  degenerates  whilst
in  use.  Shield-Regenerators  may  be
found at various points , to  activate
simply  walk  into them as you would a
doorway.
 The Game may be controlled  from  the
keyboard,  by  the mouse or a joystick
in   any   combination  although  fine
control of weapons firing requires the
mouse.   The  following  keys  may  be
pressed at any  time  during  play  to
issue commands.

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 Arrow  keys  .....left,  right , up ,
down at the next opportunity.
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 H or F1 Halt (stop) 

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  Return   or   F2  Go  into  at  next
opportunity.
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 J or F3 Jump

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 S or F4 Shoot

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 D or F5 Defend

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 A or F6 Action (depends on context)

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 Space Bar .....  Swich  to  alternate
Strip
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 Esc ....Pause

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 Help....Game Options 

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Docs by Heops Von ToT & J.R.L.

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 Obviously  English  ain't  these guys
native tongues...Imported  from  AMIGA
and  cleaned  up  by   Sewer   Possum.
