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SLAYGON

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INTRODUCTION

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You developed it .... The Slaygon. The
ultimate infiltration device.
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Controlled from within by one highly
trained specialist. It possesses the
strength of a hundred men, the armour
and weapons of a small tank, and the
intelligence of it's operator. The
Slaygon is the most sophisticated
robot ever created. Conventional
weapons have no effect on it and
normal defenses are merely a nuisance.

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You, and your one of a kind machine,
are needed by the government to help
uphold peace and justice in the
world.
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The situation is critical. You accept
immediate employment as an officer in
the United Defense Force.

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You receive the following top secret
dispatch.....
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(A report on Cybordynamics, a
controversial business empire devoted
to replacing human workers with
automated robots and machines)
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"Intelligence report: Cybordynamics
Laboratories Incorporated"
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"Recent intelligence indicates
Cybordynamics coastal based research
facility is working on a new strain
of toxic virus which could annihilate
all human life."

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"Cybordynamics, along with their
allies, could then launch a
devastating attack which would enable
them to capture the world intact,
without the use of destructive nuclear
weapons."
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"The Cybordynamics lab is totally
automated, controlled by a Dantes 9000
megacomputer which monitors the plants
fusion reactor."
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"Disable the main computer and the 
cooling system for the reactor will
fail, causing a reactor overload,
destroying the facility."
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"None of our agents have ever been
inside the complex, the location of
strategic targets is unknown."

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"We are, however, able to forge you
a low clearance maintenance pass, that
will gain you access into the
building."
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"Your orders are to destroy the
facility at all costs."
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"Once inside you are on your own,
Be careful and Good Luck."
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The transmission ends ......

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With your orders, you decide to
activate the Slaygon.
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OPERATING INSTRUCTIONS

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The Slaygon master disk is not copy
protected, so you will be allowed to
create backups for your personal use
and/or archival storage. It is
recommended that you do this, and use
the copy for game play. If you have
any questions on how to make working
backups, please refer to your ST/Amiga
owners manual for the proper procedure
on how to make a backup.
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LOADING INSTRUCTIONS

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1) After loading, you will be asked to
continue a saved game (Y/N)? A
response of "Y" (yes) will load a
previously saved game. While a "N"
(no) response will cause a new game to
be created. If you decide to start a
new game, you will then be asked
whether you would like to play the
Novice or Expert level. A response
of "N"  will  start a Novice level
adventure, a response of "E" will
start the Expert level.
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2) The game will begin as soon as the
computer says Slaygon is on-line and
the mouse pointer appears on the
screen.
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SPECIAL NOTES:

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A) You can save a current game any
time by pressing the screen button
marked "Save".

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B) You can load a previously saved
game any time by pressing the screen
button marked "Load".

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C) You can exit the game without
saving by pressing the screen button
marked "Quit".

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D) Slaygon was written to accommodate
the MultiTasking environment, allowing
you to take advantage of this feature
on the Amiga (Not available on the ST)
During game play if you hold down the
Amiga key and press "N", the WorkBench
will appear over the top of the
Slaygon screen. You will then be free
to use your computer with other
programs, while the Slaygon is still
loaded. To bring Slaygon back to the
front and resume your game, hold down
the Amiga key and press "M".

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E) There is room on your disk to save
one game to it. If you choose save a
game and one already is previously
saved, then the game you are playing
now will be saved and the one on the
disk will be erased.
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NOTE : THE NUMBERS PRECEDING THE 
CONTROL DESCRIPTIONS IN THE FOLLOWING 
PARAGRAPHS REFER TO NUMBERED SECTIONS 
OF THE CONTROL PANEL. PLEASE LOAD THE 
'SLAYGON II' FILE FOR A COMPLETE 
PICTURE OF THE CONTROL PANEL, WHICH IS 
NUMBERED CORRESPONDINGLY WITH THIS 
FILE.  SEWER RAT !!  
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1-8  STORAGE  AREAS:  Storage  is
available onboard the Slaygon  for
eight objects.

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9 DIRECTIONAL INDICATOR: Shows the
direction your are heading (North,
South,East or West).

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10 OBJECT SELECTOR: Cursor to select
which object in storage area to use/
drop or where to put a taken object.

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11 MAP VIEW SCREEN: Top view of the
complex as you travel. This is updated
every time you take a step. Meaning of
the coloured dots:
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White ------ Location of Slaygon

Lt.Green --- Doorways

Dk.Green --- Hallways

Yellow ----- Special Rooms

Black ------ Walls

Red -------- Guards/Traps

Blue ------- Objects
 
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12 SHORT RANGE SCANNER:  Status
display lights up green if condition
is safe, and red if danger is near. At
times the Slaygon may be able to
identify the danger and notify you of
who/what it is.
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13 FRONT VIEW SCREEN: This is the
view through Slaygon's 3-D, front
view.

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14 MESSAGE DISPLAY SCREEN: Slaygon's
onboard computer will communicate to
you through this screen.

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15 ENERGY LEVEL INDICATOR: Shows
total energy in Slaygon's  battery
reserves. Let this drop to zero and
Slaygon will cease to function and
your mission will have failed.

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16 QUIT GAME: After verifying (Y/N)
you will be exited back to the
WorkBench (Desktop - ST) immediately,
without saving the game in progress.
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17 LOAD A SAVED GAME: Load a
previously saved game from the Master
Disk.

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18 SAVE A GAME IN PROGRESS: Will save
current game and overwrite any
previously saved game (There is only
room for one saved game on your Master
Disk).

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19-22 MOVEMENT BUTTONS: Used to turn
the Slaygon left or right and to move
him forward or backward.

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23 USE OBJECT: Uses the object that
is currently under the object selector
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24-25 TAKE/DROP OBJECT: Picks up or
drops a selected object. Be sure
object selector is located on an
available storage space or the Slaygon
will swap the item in storage with the
object being taken and vice versa.
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26 IDENTIFY OBJECT: Computer will
attempt to identify an object directly
visible in the front view screen.

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27-28 MOVE OBJECT SELECTOR: Moves the
object cursor left or right between
the eight storage areas.

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29-30 SHIELD/LASER LEVEL INDICATOR
LIGHTS: Shows which shield or laser is
installed, with a strength of either
blue, green or red.
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The following six pieces of equipment
are easily identifiable on the screen
shot due to labeling and therefore are
not numbered as were the previous ones
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CLOAKING DEVICE: Makes Slaygon
invisible to all security robots
except the base commander. Uses
extreme amounts of energy, so use
carefully. Also makes guards invisible
to Slaygon.
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BATTLE SENSORS: Displays enemy
Lazer and shield strength along with
enemy energy level. Indicator bars

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Yellow ----- Enemy Laser Potential

Red -------- Enemy Power Level

Green ------ Enemy Shield Strength
 
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SHIELD GENERATOR: Allows a
conventional shield belt to be used
with Slaygon's magnetic shield
generator.
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LASER AMPLIFIER: Allows channeling
of high power laser energy through a
conventional hand laser.

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LONG RANG SCANNER: Plots out a
large area showing locations of
anything within range of the scanner
(See Map View Description for
Description of dot colours).

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PLOTTER: Maps areas on map view
screen as you walk, a white  dot
indicates the location of the Slaygon

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GAME HINTS

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YOUR GOAL:

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To find the five override codes and
enter them into the computer room's
system console. This will disable the
computer causing the main reactor's
cooling system to fail and the
complex to explode. Steal the top
secret data disk and get out of the
building as fast as you can, before
the reactor explodes.

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ABOUT OBJECTS:

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There are five security levels, a
higher level key card will allow you
to pass through all lower level doors

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Blue ------ Minimum security

Green ----- Low security

Yellow ---- High security

Red ------- Very high security

White ----- Maximum security

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Some objects need to be "used" while
others just have to be carried. A used
object effects either the Slaygon or
anything visible in the front view
screen. Some types of objects are
colour coded in order of quality and/
or importance.

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Blue ------ Useful/Important

Green ----- Very Useful

Red ------- Extremely Useful

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Certain objects will activate
equipment in special rooms. Some
objects have no use at all.

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In the Novice level these things will
always be found in the same place.
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Security keys

Terminal rooms

Computer room

Important objects (Force Field
Neutralizer, D-Ionizer Rod etc.)
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Only objects that do not perform very
important tasks will be randomly moved
throughout the complex.

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In the Expert level everything is
randomly distributed throughout the
complex.

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ABOUT GUARDS AND TRAPS

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The Force Field Neutralizer, D-Ionizer
Rod, and Mine Deactivator, when
carried allow safe passage through
force fields, ionizer beams, and
proton mines.

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Use your short range scanner to keep
an eye on traps and guards (It will
turn red when danger is near - and the
computer may identify the source of
the danger).

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Your shields will absorb some or all
of the destructive energy generated by
various traps and guards, but your
energy decreases more rapidly when the
shields are left on.

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IN GENERAL

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The more items you have activated, the
more energy you will use. Turn off
devices when they are not needed.
Energy Pods will restore power in 1/4,
1/2, and full increments.

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Blue ----- 1/4 tank

Green ---- 1/2 tank

Red ------ Full tank

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Shield and Laser levels are colour
coded like the Energy Pods.
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Blue --- Low power

Green -- Medium power  

Red ---- High power

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**************************************

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Slaygon docs were written by The
Southern Star.
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Purloined from the Amiga by SEWER 
SOFTWARE.Revamped for ST/Amiga usage 
by SEWER RAT.

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