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WORLD GAMES....The DOCS (Imported and
fixed for ST by SEWER SOFTWARE! Edited 
and corrected by SEWER RAT

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The Events :-

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Weightlifting  - RUSSIA

Barrel Jumping - GERMANY

Cliff Diving   - MEXICO

Slalom Skiing  - FRANCE

Log rolling    - CANADA

Bull riding    - UNITED STATES (#1)

Caber toss     - SCOTLAND

Sumo wrestling - JAPAN

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Weightlifting:

The Snatch Method-
[] To bend down and grasp the bar,
pull the joystick BACK.
[] To begin lifting the bar, push the
joystick FORWARD.
[] During the lift, pull the joystick
BACK to drop underneath the bar and
"snatch" it over your head.

[] To stand up from the squatting
position, push the joystick FORWARD.
[] When two or more judges' lights in
front of the platform turn WHITE, pull
the joystick BACK to lower the weights
back down to the floor.
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The Clean Jerk-
[] To grasp the bar, pull the
joystick BACK.
[] To begin lifting the bar, push the
joystick FORWARD.
[] During the lift, pull the joystick
BACK to "clean" the bar and drop into
a squat with the bar resting on your
chest.
[] To stand up from the squatting
position, push the joystick FORWARD.
[] To "jerk" the bar above your head,
pull the joystick BACK again.
[]To  straighten your legs and
complete the lift, push the joystick
FORWARD one more time.

[] When two or more judges' lights in
front of the platform turn WHITE, pull
the joystick BACK to lower the weights
to the floor.
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Scoring: The winner is the lifter who
successfully lifts the greatest
weight.At least two of the judges must
give white success lights for a lift
to be considered successful. The
judges vote on the accuracy of your
timing. Two "hesitant" white votes
mean your timing was poor. Three quick
white votesman your timing was
perfect.
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Timing: As the weight increases,
timing becomes more critical. The
right moment to clean the bar to your
chest is easy to judge at lower
weights, but extremely difficult as
the Clean and Jerk approaches 200kg.
After you clean the bar, wait the
right amount of time to gather your
strength for the final lift . Too
short and the lifter isn't ready, too
long and his strength gives out. The
key to learning the timing is practice
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Strategy: The key to strategy in
weightlifting is knowing when to
increase the weight and how much to
increase it. Know your limits and
those of your opponents out of the
competition but make sure you can lift
the weight before you take the gamble!

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Barrel Jumping :

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[] To choose the number of barrels to
jump, move and hold the joy stick LEFT
or RIGHT. Press the FIRE BUTTON to
continue.
[] Your skater appears on the ice
ready to start. Press the FIRE BUTTON
to begin skating.

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[] To move the skaters legs, move the
joystick LEFT and RIGHT alternating
in rythm with the movement of his
legs.
[] To skate faster, maintain your
joystick move ments in rythm with his
legs.

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[] To jump, press the FIRE BUTTON. The
green flag indicates a good take-off
point for most jumps.

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[] To prepare for landing, pull the
joystick BACK.
[] Each player is allowed three
attempts.
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Scoring: The winner is the skater who
clears the greatest number of barrels
in one of their attempts with a
successful landing.
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Strategy: Build up as much speed as
possible before jumping. The length
of the jump depends on the speed at
take-off. The timing of the jump is
also important. If you jump too soon,
you may not clear the last barrel, but
if you jump to late, you may crash
into the first barrel.
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Cliff Diving:

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[] To select the height of your dive,
push the joystick FORWARD or pull BACK
Press the FIRE BUTTON to prepare for
the dive.
[] Your diver will appear on the
ledge you selected. Press the FIRE
BUTTON to start the dive.

[] To arch your back during the dive,
push the joystick FORWARD.
[] Before you enter the water, pull
the joystick BACK to straighten out
and complete the swan dive.

[] To avoid hitting the bottom
surface under the water, move the
joystick LEFT immediately after
entering the water.
[] Each player is allowed three
attempts.
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Scoring: Each diver is scored on the
style and height of his dive. Smoothly
executed swan dives score the highest
style points. The highest scores are
obtained with perfect swan dives from
the highest ledge on "La Quebrada,"
while barely missing the rocks at the
foot of the cliff.
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Wind: The wind velocity for each dive
is indicated by the length of the
arrow at the top of the screen. The
stronger the wind, the longer you must
keep your divers back arched to avoid
the rocks.
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Strategy: The Depth of the water
varies as waves go in and out. Try to
time your dive in order to enter the
water at its maximum depth. To achieve
a better score, try to barely miss
hitting the rocks near the foot of the
cliff by arching your back as long as
necessary during the dive. Also
remember, that holding the joystick
LEFT,RIGHT,FORWARD, or BACK at the
time of your leap adds extra velocity
in that direction.
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Slalom Skiing :

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[] to start skiing down the course,
press the FIRE BUTTON.
[] Control your skier's turns by
moving the joystick LEFT or RIGHT to
turn in that direction.

[] Press and hold the FIRE BUTTON as
you move the joystick to increase your
speed and turning sensitivity.

[] Complete the course by passing
through each gate. A gate is two flags
of the same colour. You must pass
between each pair of flags.
[] The gates alternate colours, so you
must ski between blue flags, then red
flags. Missing a gate adds a five
second penalty.
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Scoring: The winner is the skier who
successfully completes the course with
the fastest time. You will be
disqualified if you fall. If you
collide with a gate head on, you'll
"wipe-out."
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Strategy: Sharp turns slow you down.
Try to use moderate turns as often as
you can, timing each turn to position
yourself for the next gate. As you
pass through one gate, you should be
setting up your approach for the next
gate down the hill.

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Log Rolling :

[] You may compete against another
person or the computer.
[] When "Press your Fire Button"
appears on either half of the screen,
the player whose name appears on that
half must press the joystick FIRE
BUTTON. The next player does the same.
This begins the event.
[] To move the lumber jack's legs,
move the joystick LEFT and RIGHT. Stay
in rythm with the log or you may lose
your balance.
[] To slow the rolling of the log
from forward or backward, and change
its direction, press the FIRE BUTTON
while running.
[] Each player gets three attempts.

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Scoring: The winner is the
last lumberjack to remain on the log.
A scoring bonus is awarded to the
winner based on the balance of the two
contestants.A balance meter is
displayed at the bottom of the screen.
You score points whenever your
balance is better than your
opponent's. Scoring also depends on
the length of the event ; if you take
too long to finish off your opponent,
you'll receive a lower score.
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Balance: Establish a rythm with your
lumberjack's legs; if you don't build 
speed at the correct rate he may lose
his balance. The computer keeps
balance meter for both players. When a
lumberjack is off-balance, his arms
extend to help him recover.

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Strategy: Make your opponent lose his
balance by stopping the log, then
changing the direction of the log's
rotation quickly back and forth.
Finish off your opponent by rolling
the log rapidly n the direction that
will cause him to fall off.

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Bull Riding :

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[] To choose which bull you want to
ride, move the joystick FORWARD or
BACK. The bulls are named (from
easiest to hardest) Ferdinand,Elmer,
Bob,Tornado and Earthquake.

[] Press the FIRE BUTTON to start the
event.
[] To respond to the bull's movements,
move the joystick as follows:
BUCK: If the bull is bucking, move
the joystick LEFT or RIGHT, in the
direction that the bull is moving. 

SPIN: Pull the joystick BACK to stay
on the bull when it is spinning.
HALT : Move the joystick LEFT or RIGHT
in the opposite direction that the
bull is moving.

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Scoring: Scoring is based on the style
and length of the ride. The length of
a ride is eight seconds. Riding harder
bulls is worth more points. For the
highest scores, ride Earthquake .. if
you dare.
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Strategy: Try to anticipate the bull's
moves correctly. Quick response to
each move is the key to finishing a
ride. The practice mode allows another
player to control the bull's actions.
Use this to develop a fast response
to all of the moves a bull can make.
Controlling the bull with the joystick
in practice mode: 

FORWARD: 360 Degree spin. 

FORWARD WITH FIRE BUTTON PRESSED: 540
degree spin. 
CENTER JOYSTICK: The bull bucks and
runs. 
BACK: THe bull halts suddenly. 
Guaranteed to throw the toughest
hombre.

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Caber Toss :

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[] To run with the caber, move the
joystick LEFT and RIGHT in rythm with
the athlete's feet. To gain speed,
increase the temp of the rythm
smoothly.

[] To plant your feet and throw the
caber, press and hold the FIRE BUTTON.
[] As the caber pivots in your hand,
release the FIRE BUTTON to complete
the throw. If you release too soon or
too late, the caber may not flip
correct.

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Scoring: The caber must flip over
completely for a legal toss. The toss
that travels the farthest distance
wins the event.
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Strategy: The secret to longest throws
is building up your speed before the
toss, while conserving as much energy
as possible. The player who learns how
to reach top speed the fastest will
usually win the event. Be careful not
to run any farther than necessary to
build up your speed. Long runs with
the heavy caber will sap your
strength.
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Sumo Wrestling :

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[] Press the FIRE BUTTON to begin the
event and go into the crouch.
[]Control your wrestler by repeatedly
moving the joystick as indicated for 
the following wrestling moves:

- FOREARM 
[] Press and hold the FIRE BUTTON to
attempt to grasp your opponents belt.
Then perform one of the following
moves by repeatedly moving the
joystick in the direction indicated,
while still holding the button down.
[] The computer maintains stamina and
balance factors for each wrestler.
[] Release the FIRE BUTTON to let go
of your opponent's belt.
[] The first wrestler to leave the
ring or touch the ground with any part
of his body but the feet loses the
match.
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Scoring: Scoring is based on
reaction time, both yours and that of
your opponent.The player who can 
execute moves the quickest will get
the highest scores. If you throw your
opponent to the ground or push him
out of the ring, you'll receive enough
points to win the match. The shorter
the match, the higher the points.

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Strategy: Timing is important to
success in the sumo ring. When you
perform a move with the FIRE BUTTON
pressed, be sure to release the
button at the proper time to complete
the move successfully. You can learn
the timing through practice. Also
keep in mind that the Utchari is a
good strategic move.

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Try using it when you're about to be
pushed out of the ring.
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Medals:

[] Gold Medal   = 5 points

[] Silver Medal = 3 points

[] Bronze Medal = 1 point

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Another DOC brought to you by SEWER 
SOFTWARE.Although there does appear to
be a small section in the Sumo 
Wrestling missing, the rest of it 
seems okay, so we decided to include 
this DOC in the DOC DISK. Remember, we 
only edit,correct and present these
DOCS for you, we don't actually write 
most of them, so don't blame us if 
they are not absolutely correct.
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