************************************************************************ * This file is a part of the EVERYDAY ADVENTURE. Deleting it will * * warrant the adventure itself unusable, so please copy with adventure * ************************************************************************ This is a Public domain release. That means it's free, and can be copied as much as you like. You should not, however, modify the program or this text file in any way. It is only fair that others can see the system as it was intended. Thank you for your cooperation! --------------------------------------------------------------------------- The Everyday adventure has been my second adventure release written with my adventure authoring system - the C Adventure Toolkit. It was originally intended to be a one weekend wonder, but... I became increasingly addicted to the plot as it began to form - until it became what you are just about to experience. Everyday changes in subtle ways between games, so a proven solution CANNOT be written with ease. I have tried to make the game amusing with the dozen characters who run around the land, and indeed provide links for several puzzles which you will have to solve. You are about to enter the friendly town of Larbiton, but things are not currently as friendly as they might be. I hope you have as much fun playing as I did creating. Enjoy! Forewarning : A strong factor in this game is time (or lack of) I would be very interested to hear your views on this game. Thankyou. ---------------------------------------------------------------------------- All adventures created with CAT provide a high level command parser. All of the following commands are perfectly valid in EVERYDAY: I INVENT INVENTORY L LOOK EX SETTEE EXAMINE SETTEE GET TORCH TAKE TORCH OPEN THE TALL BOX, EXAMINE IT. TAKE THE COMPASS AND THE CARD FROM THE BOX. GET ALL DROP EVERYTHING EXCEPT THE THIN BOOK GET EVERYTHING. PUT THEM IN THE ALCOVE. GET THE HAT AND THE GLOVES AND WEAR THEM! ENTER DOOR GO THROUGH DOOR KIRM, GIVE THE BATTERY TO ME KIRM, DROP THE BATTERY ....and many many more! Movement can be achieved with NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST, UP, DOWN and LEAVE. You can examine the 'obvious' exits with X, or EXITS. You can save your games position to disk with SAVE, or to memory with RAMSAVE (or RS). You can restore a previously saved position from disk with LOAD or from memory with RAMLOAD (or RL). The command VOCAB will give you a list of all available verbs. The commands SCRIPT or SCRIPT ON and SCRIPT OFF or UNSCRIPT allow you to control whether all text should be sent to the printer as well as the screen. The command VERBOSE and BRIEF control the level of descriptions you will recieve upon entering a room. VERBOSE (the default) will give you a long description on your first entry of the room. BRIEF will always give you the short description. The LOOK command will always display the long description for the room. ---------------------------------------------------------------------------- For the power user, several keyboard macros have been defined as follows: Ctrl-A - Last Verb Ctrl-B - Last Noun Ctrl-C - Last compound verb Ctrl-D - Last compound noun Ctrl-E - Examine Ctrl-F - Drop Ctrl-G - Get Ctrl-I - Inventory Ctrl-J - Jump Movement via numeric keypad Ctrl-K - Kill Ctrl-L - Look 7 8 9 Ctrl-N - No \ | / Ctrl-O - Open 4--5--6 Ctrl-P - Close / | \ Ctrl-Q - Quit 1 2 3 Ctrl-R - Restore Ctrl-S - Save Ctrl-T - Lock Ctrl-U - Unlock Ctrl-V - Vocabulary Ctrl-W - Whoami Ctrl-X - Exits Ctrl-Y - Yes Ctrl-Z - Copyright line [ - Repeat last command line ] - Delete entire command line * - Delete one word from command line ---------------------------------------------------------------------------- I would like to thank the following people: Andrea Harrison for providing the inspiration, and the character. The players on the Federation II MUG, with whom I have shared a great many evenings of friendship and fun. Martyn Dryden of the SouthWest Software Library, for providing support and encouragement when it was needed, during the early development days of The C Adventure Toolkit. All of the users of CAT who have been kind enough to register. All adventurers over the globe, for continuing to support the media of text adventures. I wouldn't be here now, were it not for you. Finally, I must thank the producers of Sozobon C, for selflessly providing a means for every Atari ST user to experience the delights of programming in C. ----------------------------------------------------------------------------- I wrote the CAT system to end my eternal frustration that there wasn't an existing system that REALLY gave me what I wanted. I believe the end result provides all of the best features of each of the other creators, whilst giving the creator control to do whatever they like. CAT allows unlimited objects, player objects, rooms etc. All references are made by NAME, not number. CAT produces machine independant C source code, which can then be compiled with your favourite compiler, it is therefore only suitable for people with at least a working knowledge of a C compiler. Because of it's strong links with C, the system itself is extremely expandable, and full control is placed in the creators hands. When designing CAT, my main aim was to produce a system that performed all the dirty work automatically, thereby enabling the creator to produce stable and bug free adventures with minimum effort, whilst still providing full control to the creator where they needed it. --------------------------------------------------------------------------- The CAT system is a shareware product and is available for both the IBM PC and the Atari ST. CAT will work on an ST with 1/2M memory, but 1M is strongly advised for your C compilations. A double sided disk drive, or hard disk is required. CAT is available from Tony Stiles, or your local P.D. distributor. The registration fee of 12 UK pounds will entitle you to support, and updates when available. Tony Stiles can be contacted at: 103a Ludlow Road Itchen SOUTHAMPTON Hants SO2 7ER --------------------------------------------------------------------------- All names and events portrayed in this production are entirely fictional. They are not based on any form of reality. Any similarity with real names or events is purely coincidental. You should NOT try these stunts at home. "The innocent shall remain anonymous, to protect the guilty". ------------------------------------=END=-----------------------------------