S I R R A M I C H O B B S A N D T H E H I G H L E V E L G O R I L L A ! (AGT/PD) (Smelly Cave) - W - (Precipitous Ledge) - Get fence - N - (Vantage Point) - U - (Tunnel Entrance) - E - (Tunnel) - Get bat - Drop fence - (Workshop) - Open pocket - Get wire, chalk - E - (Locomotive) - Get peg - Turn knob, push stick, pull lever - (Tunnel Entrance) - D - (Vantage Point) - S - (Precipitous Ledge) - E - (Smelly Cave) - Get everything - E - (Bear Lair) - (W) - Put square peg in hole, turn E - (Bear Lair) - (E) - E - (Golden Pond) - (W) - Get paint - W - (Bear Lair) - (E) - S - (Stepped Cave) - E - (Corridor) - E - (Golden Pond) - (N) - Embark Boat - (N) - Use bat..(Boat) - (E) - Disembark - (Golden Pond) - (E) - E - (Elevator) - (U) - Put round peg in hole, turn it - (Elevator) - (D) - Open catflap with wire, get key - Insert peg in hole, Turn it - (Elevator) - (U) - W - (Golden Pond) - (E) - Embark - (Boat) - (E) - Use bat.. (Boat) - (N) - Disembark - (Golden Pond) - (N) - N - (Corridor) - W - (Stepped cave) - D - (Foot of steps). Open gate with key - E - (Waiting Room) - Drop key - Slide door - Get basket - Use mat - Play flute - (Rocks) - Use paint - U - (Bamboo Grove) - Get cut bamboo - W (Other Rocks) - E - (Rocks) - Use mat - Play flute - (Mountain Top) - open basket - untie sherpa - get string - use mat - play flute - (HLG's place) - play flute - (Broom Cupboard) - leave - (Waiting Room) - Get ferret and magazine - Drop basket - W - (Foot of Steps) - U - (Stepped cave) - E - (Corridor) - E - (Pond) - (N) - Embark - Use bat - Disembark - E - (Elevator) - Put round peg in hole and turn it - (Elevator) - E - (Draughty Corridor) - E - (Ledge) - D - (Lower Ledge) - W - (Ladder Corridor) - U - (Top of Ladder) - Press 2 - Press 2 - Open visor - U - (Draughty Corridor) - E - (Ledge) - Untie rope - W - (Draughty Corridor) - D - (Top of Ladder) - Pull toggle - Get ladder - E - (Lower ledge) - D - (On the beach) - Get rope - W - (Under the waterfall) - N - (Guardroom) - Give sword to guard - N - (Silk Store) - Get Silk - N - (Torture) - Turn off blaster - E - (Kennel) - Throw bone - Drop ladder - Open slot - Get cartridge - W - (Torture) - S - (Silk Store) - W - (Library) - W - (Bridge) - (e) - W - (Bridge) - (w) - Wait - Wait - W - (Dining Room) - repeat Open Drawer .. until it opens) - Get coathanger - repeat HELP .. until 'that's better') - E - (Bridge) - (w) - Drop books - N - (GCC) - (w) - Give Cartridge to storeman - W - (Workshop) - Build glider - Drop paint, peg, chalk, bat, flute, magazine - Get glider - E - (GCC) - (w) - S - (Bridge) - (w) - E - (Bridge) - (e) - E - (Library) - S - (Hall of ...you know) - Get flame - N - (Library) - E - (Silk) - N - (Torture) - E - (Kennel) - S - (Dark Room) - Drop glider - N - (Kennel) - Get ladder - S - (Dark Room) - don't worry if flame goes out, just go to hall of ..... and it'll rekindle) - Drop ladder - Put cartridge in slot - Close slot - Get glider - U - (Top of ladder) - U - (Gallery) - N - (Clifftop) - Drop flame - Fly glider - (On The Road) - Dismantle Glider - Get string - W - (At the castle) - Tie string to bone - Tie string to rope - Throw bone - Pull Rope - N - to complete the adventure!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *