C O D E N A M E : I C E M A N (Sierra On-Line) You start on the beach in Tahiti: READ PAPER - GET UP - (don't get the shirt yet) - WALK LEFT - TALK LADY - PLAY BALL FOR A FEW TIMES - WAIT FOR GIRL TO GO IN WATER - GO AFTER GIRL. Type in the following numbered commands, in order: 1. LAY VICTIM ON BACK (Head must not be above heart) 2. SHAKE AND SHOUT (To establish responsiveness) 3. CALL FOR HELP 4. ESTABLISH AIRWAY (Open mouth & sweep with fingers) 5. LOOK, LISTEN, FEEL (Chest rising, breathing) 6. GIVE 2 BREATHS 7. LOOK, LISTEN, FEEL 8. CHECK PULSE (For 5 to 10 seconds) 9. BEGIN COMPRESSION After all this is done, go to your bungalow: GO LEFT, THEN UP - ENTER BOTTOM BUNGALOW - (Number 6) - OPEN DRAWER - GET ID - GET CHANGE - OPEN CLOSET - GET BOOK - (a phone book in your pocket) - GO BACK TO ORIGINAL SCREEN AT THE BEACH. GET SHIRT - GO UP A SCREEN - DEPOSIT CHANGE IN PAPER STAND - OPEN DOOR NEXT TO STAND - ENTER - TALK LADY - (Receptionist) - GET KEY - GET MESSAGE - (after she tells you she has a message for you) - READ MESSAGE - GO TO THE SIGNPOST BY THE UPPER RIGHT PLANT - READ SIGN - (write the number down: 555-8000). ENTER CHI-CHI BAR (right door) - GO TO BRUNETTE AT TABLE - TALK LADY - DANCE - SIT - TALK LADY - ORDER GIRL DRINK - SIT - SAY YES WHEN SHE ASKS YOU TO GO BACK TO HER PLACE - KISS - SAY YES WHEN SHE ASKS YOU TO GO INSIDE - KISS - (until the scene changes and you see fireworks!!.......after that night of 'work', you awake) - STAND UP - READ NOTE ON DRESSER. EXIT HOUSE - LOOK GROUND - GET EARRING - (just to the left of the steps to the Hut) - LOOK EARRING - OPEN EARRING - LOOK IN EARRING - GET FILM - (this is a secret microfilm which will enable you to decode CIA 'offsets' later on in the game) - GO TO YOUR BUNGALOW, LEFT, LEFT, LEFT, UP, BOTTOM BUNGALOW - DIAL GENERAL BRAXTON - (number in book) - (1-202-555-2729) - (sometimes you have to dial several times) - SAY HI WHEN HE ANSWERS - REMEMBER THE NUMBER 134 - (after he hangs up, dial the number from the sign by the Chi-Chi bar door) - SAY HI WHEN THE GUY ANSWERS - GO TO THE ORIGINAL SCREEN ON THE BEACH WHERE YOU STARTED - (you must move FAST to get there in time!) - GET ON DINGY - (now sit back and relax for the plane ride). AT THE AIRPORT GO OUTSIDE AND WAIT FOR THE LIMO - SAY YES WHEN THE DRIVER ASKS IF YOU'RE COMMANDER JOHN - SHOW ID. AT THE PENTAGON TALK MAN - (at the desk) - SHOW ID - PUSH BUTTON NEAR THE ELEVATOR - TALK MAN - (the guard) - SHOW ID - OPEN DOOR - (upper right) - (watch the scene and right info down, especially that relating to numbers) - GET UP - GET ENVELOPE - SALUTE FLAG - LEAVE - GET ID FROM GUARD - (you must CHECK your ID as the guard will sometimes give you the wrong one!) - PUSH BUTTON - GO BACK TO LIMO. AT PEARL HARBOUR TALK MAN - SAY YES WHEN HE ASKS IF YOU'RE COMMANDER JOHN - SHOW ORDERS. AT U.S.S. BLACKHAWK GO TO OFFICER - SALUTE FLAG - SALUTE OFFICER - TALK TO MAN - (at your cabin) - OPEN SHELF - GET BOOK - ("US NAVAL INTELLIGENCE DECODING BOOK") - OPEN DRAWER - GET CALIPER - OPEN DOOR - (left side). PILOTING BLACKHAWK (Always wait for the Captain to say it before you do it) CLOSE HATCH - (you can now use the keyboard instead of the mouse) SHIFT + F1........(Closed Circuit Monitor) +........(Engine lever ONCE) RIGHT Arrow.......(Turn 180 degrees - look under map display for DEGREES) LEFT Arrow........(Turn wheel back to centre) RIGHT Arrow.......(270 degrees) LEFT Arrow........(Turn wheel back to centre) UP Arrow..........(Hold her steady until the GREEN sub in the ATTITUDE INDICATOR is centred with lines) +.........(Engine Lever ONCE) "Green Board Acknowledged", prepare for dive sequence. UP Arrow DOWN Arrow.....(Level off 200ft, display is at upper right hand corner....LINE 1) "DEPTH ATTAINED"....(When depth is attained) RIGHT Arrow.....(360 degrees) LEFT Arrow......(Turn wheel back to centre) +......(Twice) LEFT Arrow......(355 degrees) RIGHT Arrow.....(Turn wheel back to centre) -.....(Four times) GET UP - (WAIT until the sub is at a complete stop.....upper right hand corner...LINE 4) AT THE CAPTAIN'S ROOM 134 - (YOUR part of the combo at the Pentagon) - GET COMBINATION - (the Captain will give it to you and you will write it down) - (23448803 762) - LOOK CASE - GET ENVELOPE - OPEN ENVELOPE - READ ORDERS - (write the info down) - LOOK CHART - (follow Captain). CHART IN SUB GO TO MAP - LOOK MAP - PLOT COURSE - (to plot course, use cursor and enter) - PRESS ENTER TWICE WHEN DONE - TYPE 'CHANGE COURSE' TO GO BACK ONE WAYPOINT. THE CO-ORDINATES ARE: LAT LONG WP 0 = 30 170 WP 1 = 72 170 WP 2 = 86 86 WP 3 = 83 2 WP 4 = 65 23 WP 5 = 36 12 WP 6 = 00 00 LEAVE MAP - GO BACK TO SEAT TO GET RADIO MESSAGES - FOLLOW CAPTAIN'S INSTRUCTIONS TO RADIO CONTACT. IN THE CONTROL ROOM TALK TO RADIOMAN - (he'll give you codes from Washington and CIA) - USE DECODING. TO DECODE MESSAGES GO TO CAPTAIN'S QUARTERS - OPEN SAFE WITH COMBO - 23448803 - OPEN CASE WITH COMBO - 762134 - INSERT ID - INSERT FILM - (write the offsets down, yours will be 'N' = 3 because you are Navy). WASHINGTON 1. Your message will consist of TWO GROUPS of THREE LETTERS. Write them down. LOOK DECODER BOOK IN YOUR INVENTORY. 2. Replace FIRST GROUP of THREE LETTERS from the code with the corresponding number from the Decoding Book. Those THREE NUMBERS represent PAGE NUMBER, LINE and WORD. 3. Look at the MANUAL for the PAGE INDICATED. Find the LINE and WORD. That is your PRIMARY WORD. 4. Repeat steps 1 - 3 for the SECOND GROUP of THREE LETTERS. That is your SECONDARY WORD. 5. Enter PRIMARY and SECONDARY words into the computer in your quarters. C.I.A. 1. Your message will consist of TWO GROUPS of THREE LETTERS. Write them down. Read the decoding book in your possession. 2. Replace the FIRST GROUP of THREE LETTERS from the code with the corresponding numbers in the decoding book. Add the C.I.A. offset to the number you get from the decoding book (be sure to select the 'N' for NAVY offset). (Anytime you get a number greater than 10, subtract 10 and the remaining number is your TRUE number). Those THREE numbers represent PAGE, LINE and WORD. 3. Look at the MANUAL for the PAGE indicated. Find the LINE and the WORD. That is your PRIMARY WORD. 4. Repeat steps 1 - 3 for the SECOND GROUP of THREE LETTERS. That is your SECONDARY WORD. 5. Enter PRIMARY and SECONDARY words into the computer in your quarters. (Shortly, it means ALWAYS. For the C.I.A. codes count PLUS THREE) TORPEDO ROOM After you have finished decoding your message, go to the Control Room. DOWN - (the stairs) - LEFT TO TUBE - CLIMB DOWN - GO RIGHT - INSPECT MACHINE - (at first they'll say nothing) - CYCLE MACHINE - (after scene.....) - INSPECT MACHINE (Again) - GET CYLINDER - MEASURE CYLINDER - GO TO MACHINERY ROOM - (UP Tube and LEFT). MACHINERY ROOM OPEN CABINET - GET PIN - GET NUT - 1/2" - GET WASHER - 1/2" - GET CYLINDER - 6" - GO TO LATHE - (centre, towards the back of the room) - USE LATHE - SET LATHE - 1" - TURN ON LATHE - USE DRILL - (the machine next to the grinder) - SELECT BIT - 1/4" - TURN ON DRILL - USE GRINDER - (the last machine) - GO TWO SCREENS LEFT - OPEN DRAWER - (in Engine Room) - GET HAMMER - GET WRENCH - (this is for later) - 1/2" - GO TO TORPEDO ROOM - (THREE SCREENS RIGHT) - DOWN TUBE - RIGHT. TORPEDO ROOM PUT IN NEW CYLINDER - PUT IN PIN - CYCLE MACHINE - GO TO CAFETERIA - UP TUBE - RIGHT. AT THE CAFETERIA GET BOTTLE - (before you can get drunk, a man appears) - SAY YES when he asks you if you want to play - (You can only RESTORE twice when you're playing before he calls you a cheater). How to play the game. You are trying to win the BOTTLE OF RUM, all of his MONEY and a MAGNETIC DEVICE. C = CALL R = ROLL N = NEW GAME/ROLL AGAIN BOSS = PLAYER with HIGHEST HAND on FIRST roll HORSE = PLAYER who WINS the ROUND WINNER = PLAYER that WINS TWO ROUNDS COME UP = BOSS PLAYER calling OPPONENTS hand HANDS IN DESCENDING VALUE 5 of a kind 4 of a kind Full House 3 of a kind 2 pairs 1 pair After the FIRST ROLL, the player with the best poker hand is called the 'BOSS' and gets the next roll. the 'BOSS' has the option of CALLING the game based on the strength of his hand. If at anytime your OPPONENT becomes the 'BOSS', you will not be able to see his second roll. This is to prevent you from knowing the strength of his hand. EXAMPLE ROLL: (FIRST ROLL) YOU:- 4, 4, 4, 1, 2 HIM:- 4, 4, 6, 3, 5 In the example roll, you would be 'BOSS',the 3 of a kind (4's) in your hand beats the pair your opponent is holding. The next obvious move would be for you to pick up the 1&2 from the table and roll them again. After the second roll, the 'BOSS' player has the option of either calling the opponent's hand (by asking him to 'COME UP') or starting the round again. If the 'BOSS' chooses to start the round again, BOTH players begin the next round even. If the round continues, the player with the highest hand wins. The winner then earns a 'HORSE'. The player who earns two 'HORSES' wins the game. If a player is the 'BOSS' and he has 2 pairs, he cannot roll for the FULL HOUSE. He must roll 3 dice. If both players have 2 pqairs on the first roll, or one player has a pair and the other has 2 pairs and they match on the high pair, then it's a 'PUSH' (ROLL AGAIN). (After you win ALL three items, go upstairs to the HELM) HELM & DESTROYER (The trick here to sinking the Russian Destroyer is to run silent and run deep. Don't attack too soon and give your position away. When the destroyer is within range, begin launching decoys for their incoming torpedoes. Lock-on and Fire your missiles). Do the next sequence so that you only use ONE Decoy. BRING DOWN WEAPON CONTROL PANEL TURN OFF ACTIVE SONAR, F3 TURN ON SILENT RUNNING, F4 DIVE TO BELOW 600 FEET SLOW DOWN TO 5 KNOTS (Don't attack too soon and give your position away!) SHOOT DECOY, SHIFT + F6 TO LOCK SHIFT + F8 TO FIRE TO GET RID OF TORPEDO (Try to use only ONE!) (When a WHITE LINE appears and gets to the MIDDLE of the CLOSE CIRCUIT MONITOR......) SHOOT YOUR HARPOONS ONLY (You have to hit him at least THREE times before he sinks) GET UP GET CODE AND DECODE IT GO BACK TO THE HELM HELM & ICEBERGS Navigate it so that you are always going NORTH, 350 - 15 Try not to hit anything CONTACT THE ICE STATION Once you're through and your Sonar Man tells you that it's ICE STATION....... GET UP - GET CODE AND DECODE - GO TO HELM. HELM & ALPHA SUB (You're now fighting the Alpha Sub) DIVE TO 1200 FEET STAY THERE TURN OFF YOUR ACTIVE SONAR TURN ON YOUR SILENT RUNNING Do not shoot your decoys for the the first group of about six torpedos. After the first six pass, DIVE quickly and TURN ON YOUR ACTIVE SONAR Use your decoys to get rid of the torpedos. DECREASE TO 0 KNOTS Shoot your decoys immediately after the torpedos appear on the screen. Once you see the BOTTOM on your ACTIVE SONAR SCREEN...get it so that you're as close to it without breaching your sub. TURN OFF YOUR ACTIVE SONAR TURN ON YOUR SILENT RUNNING WAIT Watch the sub on your CLOSE CIRCUIT MONITOR WAIT until the WHITE LINE goes all the way across the screen and almost all the way back to his screen, about 2 or 3 centimetres from leaving the screen. SHOOT TWO OR THREE STINGERS INCREASE SPEED TURN (Try not to get hit by the torpedos that the sub will launch) WAIT until your Sonar Man says that he hears irregular pings. Then... TURN ON ACTIVE SONAR and TURN IT OFF QUICKLY You then follow the Coontz, which will be the cross on your screen. Imagine your screen as a compass with 0 degrees being NORTH, 90 degrees being EAST, 180 degrees being SOUTH and 270 degrees being WEST. As the Coontz moves, follow them right into Tunisia. (you can turn faster if you are moving faster) DIVING GO TO TORPEDO ROOM - OPEN CABINET - GET FLARES AND EXPLOSIVES - LEAVE AND GO TO THE MACHINERY ROOM - GET KEY - GO RIGHT TO TUBE - DOWN - LEFT - OPEN LOCKER - GO TO MACHINERY ROOM - RIGHT - RIGHT - PUSH BUTTON - GET DIVER - INSPECT DIVER - EXAMINE VIBRATION - CHECK SHAFT - MEASURE SHAFT - PUT WASHER ON SHAFT - PUT NUT ON WASHER - TIGHTEN NUT - CLIMB - OPEN DOOR - PUT ON GEAR - (you now get to control the Diver). Move close to the heading, displayed at upper right of screen and then go in a direction so that the distance decreases. Go EIGHT SCREENS LEFT and THREE SCREENS UP. OIL RIG SET EXPLOSIVES - (you then manoeuvre to the Harbour.....ONE SCREEN LEFT, TWO SCREENS UP then RIGHT until your heading is 35 DEGREES and 150 YARDS) - (Repeat as before to get as close to the correct heading as possible, and then go in a direction so that the distance decreases). HARBOUR SWIM LEFT - USE DEVICE - SWIM UP, RIGHT, RIGHT, RIGHT - TIE DIVER TO PILLAR - SWIM LEFT, LEFT - WAIT - (for the NET to come down) - PUT BOTTLE IN NET - WAIT - (for the NET to come down, then go UP). ISLAND GO TO OLD MAN - SAY 'ICEMAN' TO MAN - GET FISH - LOOK FISH - GET LINE - LOOK LINE - LOOK WEIGHT - OPEN CAPSULE - LOOK MAP - FOLLOW MAP TO ROOM - GET DISGUISE - (Try to avoid the Guard) - GO RIGHT, UP, LEFT TO OASIS - SAY 'ICEMAN' TO LADY - (which happens to be Stacy) - GET MAP - LOOK MAP - FOLLOW MAP TO ROOM, RIGHT, RIGHT, UP, LEFT, through door 84. ROOM GET SUGAR CONTAINER - (on counter on left) - OPEN CONTAINER - EMPTY SUGAR - REMOVE BOTTOM - REMOVE FOAM - GET GUN - LOOK OUT WINDOW - OPEN REFRIGERATOR - GET BUTTER - REMOVE LID - GET PAPER - READ PAPER - GET CARD - (by the phone) - READ CARD - DIAL (03-120-1204) - TALK MAN - DIAL (13-555-8097) - ORDER FOOD - GET TAPE - OPEN DOOR - (when the caterer knocks) - USE GUN - GET CLOTHES - USE TAPE - LEAVE ROOM - (After Stacy comes and goes). VAN GET FOOD - HIDE GUN - (in the food) - OPEN DOOR - GO TO GUARD AND FOLLOW. ROOM WITH AMBASSADOR GIVE FOOD - REMOVE LID - (enter the following commands as QUICKLY as possible, or you die!!) - GET GUN - SHOOT GUARD - (Press F3 immediately after the first guard is shot) - SHOOT GUARD - FREE AMBASSADOR - WAIT - (for him to finish talking) - DISGUISE AMBASSADOR - LEAVE. VAN You can either drive through the screen, going FAST on straightways and SLOW on turns, or you can skip with 'F8'. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *