T H E S E C R E T O F M O N K E Y I S L A N D (Lucasfilm Games) PART ONE: THE THREE TRIALS WALK TO SCUM BAR - ENTER SCUM BAR - TALK TO PIRATES - TALK TO IMPORTANT LOOKING PIRATES - WAIT FOR THE COOK TO LEAVE THE KITCHEN - ENTER THE KITCHEN - PICK UP THE HUNK OF MEAT - USE THE HUNK OF MEAT WITH THE POT O' STEW - PICK UP THE STEWED MEAT - PICK UP THE POT - OPEN EAST DOOR - WALK TO THE SOUTHEAST CORNER OF THE PIER (where the loose board is) - (Repeat this action a number of times until the gull stays away long enough) - PICK UP THE FISH - USE THE FISH WITH THE POT O' STEW - PICK UP THE FISH IN STEW - LEAVE THE SCUM BAR - WALK TO THE CLIFF SIDE - WALK EAST - HIGHLIGHT THE CURSOR ON THE FORK - ENTER THE FORK - GO EAST - HIGHLIGHT THE CURSOR ON THE CLEARING - ENTER THE CLEARING - WALK WEST TO THE CIRCUS TENT - ENTER THE CIRCUS TENT. TALK TO THE FETTUCINI BROTHERS - ACCEPT OFFER - (when they ask if you have a helmet............) - GIVE THEM THE POT - LEAVE THE CIRCUS TENT - WALK TO THE CITIZEN OF MELEE - TALK TO THE CITIZEN OF MELEE - BUY THE MAP - LOOK AT THE MAP - WALK TO THE CLIFFSIDE - WALK EAST - HIGHLIGHT THE CURSOR ON THE FORK - ENTER THE FORK - WALK TO THE NORTH PATH - PICK UP THE PLANTS - USE THE STEWED MEAT WITH THE YELLOW PETAL - RETURN TO THE CITIZEN OF MELEE - ENTER THE DOOR WHICH IS NEAREST TO THE WEST SIDE OF THE CITIZEN OF MELEE - PICK UP THE CHICKEN ON THE TRUNK - LOOK AT THE CHICKEN - WALK EAST. FIND OUT THE FUTURE - LEAVE THE ROOM - WALK TO THE ALLEY - TALK POLITE TO THE SHERIFF - WALK TO THE STREET - WALK TO THE GOVERNOR'S MANSION - USE THE MEAT WITH THE CONDIMENT ON THE DEADLY PIRANHA FISH - ENTER THE MANSION - PICK UP THE VASE - ENTER THE NORTH DOOR - LEAVE THE MANSION - WALK TO THE JAIL - ENTER THE JAIL - TALK TO THE PRISONER - LEAVE THE JAIL - ENTER THE STORE - TALK TO THE STORE-KEEPER - ASK FOR BREATHMINTS - PICK UP THE SWORD - PICK UP THE SHOVEL - PAY FOR THE SHOVEL AND SWORD - LEAVE THE STORE - ENTER THE JAIL - GIVE THE BREATHMINTS TO THE PRISONER - GIVE THE GOPHER REPELLENT TO THE PRISONER - OPEN THE CAKE - TALK TO THE PRISONER. LEAVE THE JAIL - RETURN TO THE MANSION - PICK UP THE VASE - WALK TO THE GAPING HOLE - WALK TO THE FRONT DOOR - (when under water.....) - PICK UP THE IDOL - GIVE THE IDOL TO THE IMPORTANT LOOKING PIRATE - LEAVE THE SCUM BAR - WALK TO THE LOOKOUT - WALK EAST - HIGHLIGHT THE CURSOR ON THE BRIDGE - ENTER THE BRIDGE - GIVE THE STEWED FISH TO THE TROLL - HIGHLIGHT THE CURSOR ON THE HOUSE - ENTER THE HOUSE - LOOK AT THE SIGN - OPEN THE DOOR - TALK TO THE TRAINER - INSIST THAT HE TRAINS YOU - LEAVE HOUSE - WALK TO THE PATH - STOP THE PIRATES - (keep fighting the Pirates until you have gained enough answers to confront the Swordmaster) - HIGHLIGHT THE CURSOR ON THE FORK - ENTER THE FORK. WALK NORTHEAST - WALK NORTH - WALK EAST - WALK EAST - WALK WEST - WALK NORTH - LOOK AT SIGN - PUSH SIGN - WALK EAST - WALK TO THE SWORD MASTER - TALK TO THE SWORD MASTER - (answer appropriately to his questions) - TAKE T SHIRT - LEAVE THE SWORD MASTER - ENTER THE FORK - WALK NORTHEAST - WALK NORTH - WALK EAST - WALK EAST - WALK EAST - WALK EAST - WALK NORTHEAST - WALK WEST - WALK NORTH - WALK WEST - WALK NORTH - WALK NORTH - WALK EAST - WALK WEST - WALK NORTH - WALK TO THE PLAQUE - LOOK AT THE PLAQUE - LOOK AT THE MARKER - USE SHOVEL WITH X - TAKE TREASURE - RETURN TO THE VILLAGE. LOOK AT THE NOTE - WALK TO THE SCUM BAR - PICK UP ALL THE MUGS - TALK TO THE COOK - ENTER THE KITCHEN - USE THE MUG WITH THE BARREL - HEAD STRAIGHT FOR THE JAIL AND USE THE MUG WITH THE MUG O'GROG - (repeat this three or four times as the grog melts the mugs!) - ENTER THE JAIL - USE THE MUG O'GROG WITH THE LOCK - LEAVE THE JAIL - WALK TO THE FORTUNE TELLER - FIND OUT ABOUT THE FUTURE - RETURN TO THE LOOKOUT - WALK EAST - HIGHLIGHT THE CURSOR ON THE SWORD MASTER'S - ENTER THE SWORDMASTER'S - WALK TO THE SWORD MASTER - TELL HER ABOUT THE GOVERNOR - LEAVE THE SWORD MASTER - HIGHLIGHT THE CURSOR ON THE ISLAND - ENTER THE ISLAND. WALK TO THE POLE - USE THE RUBBER CHICKEN ON THE CABLE - WALK TO THE HOUSE - ENTER THE HOUSE - TELL HIM ABOUT THE GOVERNOR - TELL HIM WE COULD GET A CREW TOGETHER - OPEN DOOR - POKE MURDEROUS WINGED DEVIL - LEAVE HOUSE - HIGHLIGHT THE CURSOR ON THE LIGHTS - ENTER THE LIGHTS - ASK FOR SOMETHING CHEAP BUT BUILT TO LAST - TELL HIM YOU WERE HOPING TO GET ONE ON CREDIT - LEAVE SHIPYARD - WALK TO THE STORE - TALK TO THE STORE-KEEPER - ASK FOR A NOTE OF CREDIT - TELL HIM THAT YOU HAVE A JUG - WATCH THE COMBINATION TO THE SAFE - TELL THE STORE-KEEPER THAT YOU WANT TO SEE THE SWORD MASTER - USE THE COMBINATION ON THE SAFE - OPEN THE SAFE - TAKE NOTE OF CREDIT - LEAVE THE STORE. RETURN TO THE SHIPYARD - TELL HIM THAT YOU DON'T HAVE MUCH TO SPEND - SAY YOU HAVE CREDIT - LEAVE THE SHIPYARD - RETURN TO THE SHIPYARD - (repeat this until he drops the price to 8500 pieces of eight) - TALK TO EXTRAS - TELL HIM THAT YOU COULD LIVE WITHOUT THAT JUNK.....REPEAT THIS UNTIL HE ACCEPTS YOUR OFFER - WALK TO THE DOCK. PART TWO: THE JOURNEY PICK UP THE FEATHER - PICK UP THE INK - WALK TO THE DRAWER - OPEN THE DRAWER - LOOK AT THE DRAWER - LOOK AT THE DUSTY BOOK - WALK TO THE DOOR - WALK TO THE HATCH - PICK UP THE GIANT PIECE OF ROPE - PICK UP THE GUNPOWDER IN KEGS - WALK TO THE CHEST IN THE SOUTHEAST CORNER - OPEN THE CHEST - TAKE THE WINE - WALK TO THE LADDER - WALK TO THE DOOR - PICK UP THE POT - OPEN THE CUPBOARD - PICK UP THE CEREAL - OPEN THE CEREAL - LOOK AT THE PRIZE - WALK TO THE LADDER - WALK TO THE TOP LADDER - WALK TO THE ROPE LADDER - PICK UP THE JOLLY ROGER - RETURN TO THE CABIN - USE SMALL KEY IN CABINET - PICK UP THE CHEST - OPEN THE CHEST - LOOK AT THE CHEST - RETURN TO THE KITCHEN - LOOK AT THE PIOECE OF PAPER - WALK TO THE COOKING POT. USE CINNAMON STICK WITH COOKING POT - USE BREATHMINTS WITH COOKING POT - USE JOLLY ROGER WITH COOKING POT - USE INK WITH COOKING POT - USE WINE WITH COOKING POT - USE RUBBER CHICKEN WITH COOKING POT - USE CEREAL WITH COOKING POT - USE GUNPOWDER WITH COOKING POT - USE BUSINESS CARD IN RED HOT FIRE - WALK TO THE LADDER - WALK TO THE BOTTOM HATCH - TAKE THE GUNPOWDER - WALK TO THE DECK - WALK TO THE CANNON - USE THE GUNPOWDER IN THE CANNON NOZZLE - USE THE POT. PART THREE: UNDER MONKEY ISLAND PICK UP THE BANANA - WALK TO THE JUNGLE - WALK NORTHWEST - HIGHLIGHT THE CURSOR ON THE FORT - ENTER THE FORT - PICK UP THE SPYGLASS - PICK UP THE ROPE - PUSH THE CANNON - PICK UP THE CANNON BALL - PICK UP THE GUNPOWDER - WALK TO THE JUNGLE - WALK EAST - HIGHLIGHT THE CURSOR ON THE RIVER FORK - ENTER THE RIVER FORK - USE THE GUNPOWDER WITH THE DAM - OPEN THE SPYGLASS - USE THE LENS WITH THE SUN - RETURN TO THE RIVER FORK - PICK UP THE ROCK - LOOK AT THE ROCK - WALK TO THE FOOTHOLDS - PULL PRIMITIVE ART - PULL PRIMITIVE ART - PICK UP THE NOTE - WALK TO THE FOOTHOLDS - WALK TO THE TOP FOOTHOLDS - WALK TO THE ROCK - PUSH THE ROCK - (it will hit the banana tree) - RETURN TO THE JUNGLE. HIGHLIGHT THE CURSOR ON THE POND - ENTER THE POND - PICK UP THE NOTE - PICK UP THE ROPE - WALK TO THE JUNGLE - HIGHLIGHT THE CURSOR ON THE CRACK - ENTER THE CRACK - USE THE ROPE WITH THE STRONG BRANCH - WALK TO THE STURDY STUMP - USE THE ROPE WITH STURDY STUMP - WALK TO THE OARS - PICK UP THE OARS - WALK TO THE JUNGLE - RETURN TO THE SOUTHWEST BEACH - PICK UP THE BANANAS - USE THE OARS WITH THE ROWBOAT - ROW EAST - ROW NORTH - ROW TO THE EAST BEACH - PICK UP THE NOTE - WALK TO THE VILLAGE - WALK WEST TO THE BANANAS - PICK UP THE BANANAS - WALK EAST TO THE NATIVES - ASK NOT TO BE EATEN - (once inside the hut....) - PICK UP THE SKULL - PICK UP THE MEMO - PICK UP THE LOOSE BOARD - WALK TO THE HOLE - LEAVE THE VILLAGE. RETURN TO THE ROWBOAT - RETURN TO THE SOUTHWEST BEACH - WALK TO THE JUNGLE - HIGHLIGHT THE MONKEY - ENTER THE MONKEY - GIVE ALL THE BANANAS TO THE MONKEY - WALK TO THE JUNGLE - WALK NORTHEAST - HIGHLIGHT THE CLEARING - WALK EAST - LOOK AT THE TOP TOTEM POLE - PULL THE NOSE - WALK TO THE MONKEY HEAD - PICK UP THE WIMPY LITTLE IDOL - RETURN TO THE VILLAGE - TALK TO THE NATIVES - GIVE THE IDOL TO THE NATIVES - WALK TO THE BANANA PICKER - PICK UP THE BANANA PICKER - GIVE THE BANANA PICKER TO HERMAN - RETURN TO THE MONKEY HEAD - WALK TO THE MONKEY EAR - USE THE MONKEY HEAD KEY IN THE MONKEY EAR - RETURN TO THE VILLAGE. TALK TO THE NATIVES - GIVE THE LEAFLET TO THE NATIVES - TAKE THE HEAD - RETURN TO THE MONKEY HEAD - ENTER THE HEAD - WALK EAST TO THE CAVE - USE THE HEAD - FOLLOW THE HEAD TO THE GHOST SHIP - TALK TO THE HEAD - TAKE THE NECKLACE - USE THE NECKLACE - WALK TO THE GHOST SHIP - WALK WEST - OPEN THE DOOR - ENTER THE DOOR - USE THE MAGNETIC COMPASS WITH THE KEY - LEAVE THE ROOM - WALK TO THE HATCH - WALK TO THE PASSAGE - WALK TO THE GHOST CHICKENS - PICK UP THE GHOST FEATHER - WALK TO THE PASSAGE - USE THE FEATHER ON THE FEET OF THE SLEEPING GHOST CREW - USE THE FEATHER ON THE FEET OF THE SLEEPING GHOST CREW - PICK UP THE JUG O'GROG. WALK TO THE PASSAGE - WALK TO THE HATCH - USE THE KEY ON THE HATCH - USE THE JUG O'GROG WITH THE DISH - WALK TO THE COOKING GREASE - PICK UP THE COOKING GREASE - WALK TO THE LADDER - RETURN TO THE DECK - WALK TO THE EAST DOOR - USE THE COOKING GREASE ON THE EAST DOOR - OPEN THE DOOR - PICK UP THE GHOST TOOLS - RETURN TO THE ROOM WITH THE GLOWING CRATE - LOOK AT THE GLOWING CRATE - USE THE GHOST TOOLS WITH THE GLOWING CRATE - PICK UP THE ROOT - RETURN TO THE VILLAGE - RETURN TO THE GHOST SHIP. WALK TO THE CHURCH - USE THE MAGIC SELTZER BOTTLE ON THE GHOSTS - ENTER THE CHURCH - STOP THE WEDDING - PICK UP THE ROOT BEER - USE THE ROOT BEER ON LECHUCK...................to complete the game!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *