P O P U L O U S (Electronic Arts) PLAYING GUIDE BUILDING Double click on the same point then remove the top point, allowing you to create an area of nine flat blocks in only three clicks. TO TURF OR SPROG Reduce the area of crop fields that a castle has and the size of the building will be reduced. This lowers the capacity of the building to hold people and will force a walker to leave it if it is too crowded. Use this method to force a walker from a large castle. It is important to note that the largest castle uses an extra block around the edge of it's crop fields. This land cannot be used for direct settlement. LAND MAINTENANCE Keep your land clean and tidy, remove swamps, rocks, broken and bad land. Without a strong clean landscape, your population will not flourish. Remove swamps as they are a direct drain on your population - especially bottomless swamps. DEALING WITH KNIGHTS If the enemy starts to use knights against you, you have a number of options open. Try ignoring the knight and letting it rampage through your land and burn a few houses; BUT, make sure that you clean up the land and re-settle behind it. Try to drown the knight - the computer opponent will not often allow you to get away with this but with practice it can often be achieved. The secret is to build a tough leader that can defeat the knight in combat. It is possible to use a system of buildings to create an artificial barrier to the knight's progress by "nippling" the land, letting the knight fight through the small houses, then removing the "nipples" to free some flat land to re-settle. TOUGH LEADERS Collect your people in a leader and then use that leader to assault the enemy. This is one of the most satisfying ways of playing "Populous". A tough leader can also defeat opposing leaders, knights, and can form a tough knight for your side. PAPAL MAGNET MODE Careful use early in the game can move your leader and people away from the homeland and into new territory fresh for expansion. WALKERS HAVE IQ IQ is determined by the technology that walkers have and the number of times which they have been "sprogged" from a settlement. The degrees of intelligence are reflected by the walker's ability to locate new land, etc. A low IQ walker will waste valuable time circling a large castle trying to find some fresh unsettled land, whereas the high IQ walker will spot the land five or six squares away. TECHNOLOGY The technology which a person has directly affects the outcome of any combat that they are involved in. The weapons factor acts as a multiplier - and so weak people with swords are often a match for stronger club-wielding walkers. FIGHT MODE This mode is very good for passive expansion. Your people will move towards the enemy and will tend to settle as they go. This mode is most useful when you are close to each other at the start of the game. THE FIGHTING LEADER You can use you leader as a direct and controllable weapon, by placing the magnet in the building that you want to attack and then going into 'goto magnet' mode. Your leader will charge off and attack the building, occupying it after combat. But move the magnet and off he charges. In this mode you are not settling anything except the buildings that you are fighting over, so beware of depopulating your lands or being out-populated. Your leader is constantly being supported by your walkers who are drawn to him. HOW TO WIN GAMES The most gratifying way of finishing games is by direct use of your leader. A couple of tough knights certainly knock the stuffing out of weak opponents. Aided by the leader, you can quite quickly finish the opponent off. Armageddon will draw the game to an instant conclusion, but try swamping just before your armageddon if the score is close on population. COMPUTER STRATEGIES Learn the tactics and strategies that the computer uses. Look at the options it is allowed and decide which effects it will use. If it can only flood, then build higher; if it can only 'quake, then get ready to be shaken around. Learn the way the computer builds and take advantage of it. ADVANCED TECHNIQUES & STRATEGIES NIPPLING Turf people from castles by lumping or "nippling" the land around them. Do not remove the lumps and let the walkers settle amongst the smaller castles. Do this to a large area around your castles and then remove all the lumps. This will have a 'knock-on' effect that should produce a number of new castles at the edge of your land, and then you can expand outwards from these. This tactic also shortens the time taken for a walker to settle after being turfed - a vital thing to do on landscapes where the environment is harmful. MULTI-SPROGGING This is similiar to nippling and is designed to create as many settlements from one as possible. A large castle that has a reasonable population in it will reduce and produce a walker, so as soon as that happens, reduce it again so that another walker is produced. The first walker will have settled and also can be reduced to produce another. From one castle, four settlements can be created. Flatten the land and you can create four castles from one. DETERMINATION The best way to win any game is to out-build the opposition. Against the computer at higher rates this is often quite hard; however, you can keep building after the computer has altered it's priority to attacking rather than building. You must weather the attacks and continue to build as fast as you can - eventually you can win through. POOR MAN'S VOLCANO Get someone into the enemy's land and then settle them. Scroll the map to the furthest point from the flag of your building then raise the land, upsetting as many of his houses as possible. This is a cheap way of creating a volcano. SWAMPS These are quite simply the most lethal weapon that you have. He who swamps first - swamps hardest! Swamp his leaders, his knights and his people. Swamps will significantly reduce his population and can often keep the computer player down while you are building. THE HANDY SWAMP PLATFORM To counteract the effect of the computer swamping your leader, you can place he magnet in an area of land that is lumpy and not susceptible to swamps. Collect your leader here and then release knights into his land. The computer will try to swamp and have no effect, thus wasting manna. BUILD HIGH If the computer has flood and a few other options, it is a good tactic to build at two or three levels high. You can simply ignore the flood and let it affect only it's own people. DOUBLE VOLCANO If you build a volcano, try to do it on another volcano, either two together or on the site of another. Two volcanoes together have more of an effect that two seperate. A double volcano is very time and manna consuming to remove. CHARGE Getting your buildings in amongst the opponents gives you the chance to drown people, upset buildings and generally start attacking where it hurts - his home. You will also have the advantage of being safer from swamps and other effects. The computer will start to clean up the land which your people are settling. ZEN Try building lots of settlements without bothering about turning them into castles. This gives you a larger number of walkers, but they are weaker than the castle-sprogged walkers. Zen allows you to ignore the special effects and concentrate on spreading and leading your people with your leader. Building through the hils tends to stop enemy knights, since they spend all their time destroying small and worthless huts and tents, rather than the important houses and castles. This is called the "soggy mountain" tactic, and you should also build castles at the back of your land with this buffer of tiny settlements before it. EXPANSIONIST POLICY Learn the patterns of crop fields which are required by the various buildings. Learn the fastest building techniques and learn how to "multi-sprogg" and "nipple". Then keep your land clean and build. Build some more, you can win very tough games this way. Keep doing this until you have out-populated the opponent and have enough energy to armageddon. Do so and win! TWO-PLAYER GAME TACTICS DROWN PEOPLE In the two-player game, the other player is less likely to notice the drowning people. If water is harmful then leave the people drowning in puddles, you will find that the people die very quickly in water! HOW TO SWAMP OFF PEAK AREAS Swamp an area that is at the back or in an out-of-the-way place, and the other player will take longer to find it and may not remove it so quickly. This will allow more people to fall to their deaths. Swamping after the other player has just swamped causes a confusion (and if possible also earthquake well away from your swamp). The result will be that it looks like your retaliation was like a quake - and that the nasty sounds are your people drowning in their own swamps. (Don't forget to tidy up after you with reference to these!). What follows is all the available information for all the levels:- * = impossible and X = possible. (READ COLUMNS DOWNWARDS!) YOU OPPONENT P E S K V F p e s k v f O A W N O L o a w n o l P R A I L O p r a i l o L U T M G C O u t m g c o A L H P H A D l h p h a d N A Q S T N S a q s t n s D T U S O t u s o S I A E i a e C O K S o k s A N E n e P S s No. NAME OF LAND E WATER? 0 GENESIS GRASS 3 * * * * * 3 X X X X X Fatal 1 2 JOSAMAR 3 TIMUSLUG 4 CALDIEHILL GRASS 3 * * * * * 3 X X X X X Fatal 5 SCOQUEMET 6 SWAUER 7 KILLPEING 8 EOAOZORD 9 BURWILCON DESERT 3 * * * * * 3 X X X X * Harm! 10 MORINGILL 11 NIMIHILL 12 BILCEMET SNOW 2 * * * * * 2 * * X * X Harm! 13 RINGMPED 14 WEAVHIPHAM 15 ALPOUTOND 16 BADACON 17 IMMUSILL ROCKY 3 * * * * * 3 X * X X X Harm! 18 HOBDIETORY ROCKY 3 * * * * * 3 X * X X X Harm! 19 BUGQUEEND 20 SHADTED SNOW 6 * * * * * 3 X X X X X Harm! 21 CORPEHAM 22 BINOZOND 23 SADWILLOW SNOW 6 * * * * * 3 X X X X X Harm! 24 LOWINGICK 25 QAZITORY 26 VERYMEEND 27 MINMPME ROCKY 3 * * * * X 3 * * X * X Fatal 28 HAMHIPOLD 29 FUTOUTBOY 30 SUZALOW 31 DOUUSICK 32 SHIDIEHOLE GRASS 3 * * * X * 3 X X X * X Harm! 33 HURTLOPLAS 34 JOSTME GRASS 3 * * * X * 3 X X X * X Harm! 35 TIMPEOLD 36 CALOZBOY DESERT 1 * * * * * 3 * * X X X Harm! 37 SCOWILDOR 38 SWAINGPAL DESERT 1 * * * * * 3 * * X X X Harm! 39 KILLOHOLE 40 EOAMELAS SNOW 3 * * * * * 3 X X X X * Harm! 41 BURMPAL 42 MORHIPPIL 43 NIMOUTJOB 44 BILADOR SNOW 3 * * * * * 3 X X X X * Harm! 45 RINGGBPAL 46 WEAVINPERT ROCKY 1 * * * * * 6 X X * X X Fatal 47 ALPLOPOUT 48 BADTAL 49 IMMPEPIL 50 HOBOZJOB GRASS 1 * * * * X 1 X X * X * Fatal 51 BUGWILLIN 52 SHADOGODON GRASS 1 * * * * X 1 X X * X * Fatal 53 COROPERT 54 BINMEOUT 55 SADMPT 56 LOWHIPBAR SNOW 3 * * * * X 3 X X * X * Fatal 57 QAZOUTER 58 VERYELIN SNOW 3 * * * * X 3 X X * X * Fatal 59 MINGBDON 60 HAMINMAR ROCKY 3 X * * * X 3 X X * X * Fatal 61 FUTLOPLUG 62 SUZTT 63 DOUPEBAR 64 SHIOZER ROCKY 3 X * * * X 3 X X * X * Fatal 65 HURTIKEING 66 JOSOGOORD 67 TIMOMAR 68 CAMELUG DESERT 3 * X * * X 1 X X * X X Fatal 69 SCOMPHILL 70 SWAHIPMET 71 KILLQAZED 72 EOAEING DESERT 30 * X * * X 30 X X * X X Fatal 73 BURGBORD 74 MORINCON 75 NIMLOPILL 76 BILTHILL 77 RINGOXMET GRASS 1 * * * * X 1 X X * X * Harm! 78 WEAVEAED 79 ALPIKEHAM 80 BADOGOOND 81 IMMOCON 82 HOBMEILL 83 BUGMPTORY SNOW 2 * * * * X 4 X X * X * Harm! 84 SHADKOPEND 85 CORQAZME 86 BINEHAM 87 SADGBOND 88 LOWINLOW 89 QAZLOPICK 90 VERYYTORY DESERT 30 * X * * X 30 X X * X X Harm! 91 MINOXEND 92 HAMEAME 93 FUTIKEOLD 94 SUZOGOBOY 95 DOUOLOW 96 SHIMEICK 97 FLIRTDIHOLE SNOW 1 * * * * * 1 * * X * X Harm! 98 JOSKOPLAS 99 TIMQAZAL 100 CALEOLD 101 SCOGBBOY 102 SWAINDOR 103 KILLSODPAL DESERT 5 X * * * * 2 * * X * X Harm! 104 EOAYHOLE 105 BUROXLAS 106 MOREAAL DESERT 5 X * * * * 2 X * X * X Harm! 107 NIMIKEPIL 108 BILOGOJOB 109 RINGUDOR 110 WEAVDEPAL DESERT 5 * * * * * 2 X X X * X Harm! 111 ALPDIPERT 112 BADKOPOUT 113 IMMQAZI 114 HOBIEPIL DESERT 5 * * * * * 2 X X X * X Harm! 115 BUGGBJOB 116 SHADASLIN 117 CORSODDON 118 BINYPERT DESERT 4 X * * * * 4 X X X * X Harm! 119 SADOXOUT 120 LOWEAT GRASS 1 * * * * * 1 * * * * X Harm! 121 QAZIKEBAR 122 VERYQUEER 123 MINULIN GRASS 1 * * * * * 1 * * * * X Harm! 124 HAMDEDON 125 FUTDIMAR 126 SUZKOPLUG ROCKY 5 X * * * * 2 * * * * X Harm! 127 DOUQAZHILL 128 SHIEBAR ROCKY 5 X * * * * 2 * * * * X Harm! 129 HURTCEER 130 JOSASING 131 TIMSODORD 132 CALYMAR 133 SCOUXLUG GRASS 5 X * * * * 2 * X * * X Harm! 134 SWAEAHILL 135 KILLDIEMET 136 EOAQUEED ROCKY 5 * * * * * 2 X X * * X Harm! 137 BURUING 138 MORDEORD ROCKY 5 * * * * * 2 X X * * X Harm! 139 NIMDICON ROCKY 5 * * * * * 2 X X * * X Harm! 140 BILKOPILL 141 RINGINGTORY GRASS 4 X * * * * 4 X X * * X Harm! 142 WEAVIMET 143 ALPCEED 144 BADASHAM 145 IMMSODOND 146 HOBYCON DESERT 3 X X * X X 3 X * X X X Harm! 147 BUGOXILL 148 SHADUSTORY 149 CORDIEEND 150 BINQUEME 151 SADUHAM DESERT 3 * * * * X 3 X X X X * Fatal 152 LOWDEOND 153 QAZDILOW 154 VERYWILICK 155 MINIGHOLE ROCKY 5 X X * X X 3 X X X X X Harm! 156 HAMIEND 157 FUTCEME 158 SUZASOLD 159 DOUSODBOY 160 SHIYLOW 161 HURTAICK GRASS 20 X * * * * 20 * * * * X Harm! 162 JOSUSHOLE 163 TIMDIELAS 164 CALQUEAL 165 SCOUOLD 166 SWADEBOY 167 KILLOZDOR 168 EOAWILPAL 169 BURINGPERT 170 MORILAS 171 NIMCEAL 172 BILASPIL SNOW 3 * * * * * 3 * * * * * Harm! 173 RINGHIPJOB 174 WEAVOUTLIN 175 ALPAPAL 176 BADUSPEAT 177 IMMDIEOUT 178 HOBQUET GRASS 1 X X X X X 1 * * * * * Harm! 179 BUGUPIL GRASS 1 X X X X X 1 * * * * * Harm! 180 SHADPEJOB 181 COROZLIN 182 BINWILDON 183 SADINGMAR 184 LOWIOUT SNOW 3 * * * * X 3 * * * * * Harm! 185 QAZCET 186 VERYMPBAR 187 MINHIPER 188 HAMOUTING 189 FUTADON 190 SUZUSMAR ROCKY 4 * X * * * 4 * * * * * Harm! 191 DOUDIELUG 192 SHIQUEHILL 193 HURTTBAR 194 JOSPEER 195 TIMOZING 196 CALWILORD 197 SCOINGCON 198 SWAILUG GRASS 3 X X * * * 3 * * * * * Harm! 199 KILLMEHILL 200 EOAMPMET 201 BURHIPED 202 MOROURHAM 203 NIMAORD 204 BILUSCON 205 RINGINILL SNOW 30 X * * X * 5 * * * * * Harm! 206 WEAVLOPTORY 207 ALPTMET 208 BADPEED 209 IMMOZHAM 210 HOBWILOND 211 BUGINGLOW GRASS 3 * X * X * 3 X * X * * Harm! 212 SHADOILL 213 CORMETORY 214 BINMPEND 215 SADHIPME 216 LOWOUTOLD ROCKY 3 X X * X * 3 * * * * * Harm! 217 QAZAOND 218 VERYGBLOW 219 MININICK ROCKY 3 X X * X * 3 * * * * * Harm! 220 HAMLOPHOLE 221 FUTTEND 222 SUZPEME 223 DOUOZOLD 224 SHIWILBOY ROCKY 12 * * X * * 20 X X X * * Harm! 225 HURTOGODOR 226 JOSOICK ROCKY 2 X * X * * 3 * * * * X Harm! 227 TIMMEHOLE 228 CALMPLAS 229 SCOHIPAL ROCKY 2 X * X * * 3 * * * * X Harm! 230 SWAOUTPIL 231 KILLEBOY 232 EOAGBDOR 233 BURINPAL 234 MORLOPPERT 235 NIMTLAS 236 BILPEAL 237 RINGEAPIL GRASS 5 X X X * * 5 * * * * * Harm! 238 WEAVIKEJOB GRASS 5 X X X * * 5 * * * * * Harm! 239 ALPOGOLIN 240 BADOPAL 241 IMMMEPERT 242 HOBMPOUT 243 BUGHIPT 244 SHADQAZBAR 245 COREJOB 246 BINGBLIN DESERT 3 X * X X * 3 X X * X X Harm! 247 SADINDON DESERT 3 X * X X * 3 X X * X X Harm! 248 LOWLOPMAR 249 QAZTOUT 250 VERYOXT 251 MINEABAR 252 HAMIKEER 253 FUTOGOING 254 SUZODON 255 DOUMEMAR 256 SHIMPLUG 257 HURTKOPHILL GRASS 10 X X X X * 5 * * * * X Harm! 258 JOSQAZMET 259 TIMEER 260 CALGBING 261 SCOINORD 262 SWALOPCON 263 KILLYLUG DESERT 5 X X * X X 5 X X * X X Harm! 264 EOAOXHIL 266 MORIKEED 267 NIMOGOHAM 268 BILOOORD 269 RINGDECON ROCKY 1 * * X * X 6 X X X X X Harm! 270 WEAVDIILL 271 ALPKOPTORY 272 BADQAZEND 273 IMMEED SNOW 1 * X * * * 1 X * * X X Harm! 274 HOBGBHAM 275 BUGINOND 276 SHADSODLOW 277 CORYILL 278 BINOXTORY ROCKY 3 * X * * * 6 X * * X X Harm! 279 SADEAEND 280 LOWIKEME 281 QAZOGOOLD 282 VERYUOND 283 MINDELOW 284 HAMDIICK 285 FUTKOPHOLE DESERT 3 X X X * * 1 * X X X X Harm! 286 SUZQAZLAS 287 DOUEME 288 SHIGBOLD 289 HURTASBOY 290 JOSSODDOR SNOW 7 X X X * * 9 X * X X X Harm! 291 TIMYYICK 292 CALOXHOLE 293 SCOEALAS 294 SWAIKEAL 295 KILLQUEPIL GRASS 1 X X X * X 1 X X X * X Harm! 296 EOAUBOY 297 BURDEDOR 298 MORDIPAL 299 NIMKOPPERT GRASS 1 X X X * X 1 X X X * X Harm! 300 BILQAZOUT 301 RINGIAL 302 WEAVCEPIL 303 ALPASJOB 304 BADSODLIN 305 IMMYPAL ROCKY 2 * X X X X 4 * X X X X Harm! 306 HOBOXPERT 307 BUGEAOUT 308 SHADDIET 309 CORQUEBAR 310 BINUJOB 311 SADDELIN DESERT 1 X X X X X 5 X X X X X Fatal 312 LOWDIDON 313 QAZKOPMAR 314 VERYINGLUG 315 MINIT 316 HAMCEBAR SNOW 10 * X X X X 10 X X * * X Harm! 317 FUTASER 318 SUZSODING 319 DOUYDON 320 SHIOXMAR GRASS 5 X X X X X 5 X X X X X Harm! 321 HURTUSLUG 322 JOSDIEHILL 323 TIMQUEMET 324 CALUER 325 SCODEING 326 SWADIORD 327 KILLWILCON SNOW 5 X * X X X 5 X * X X X Harm! 328 EOAINGILL 329 BURIHILL 330 MORCEMET 331 NIMASED 332 BILSODHAM 333 RINGOUTOND GRASS 5 * * * * * 1 * * * * * Harm! 334 WEAVACON 335 ALPUSILL 336 BADDIETORY 337 IMMQUEEND 338 HOBUED 339 BUGDEHAM 340 SHADOZOND 341 CORWILLOW 342 BINNINGICK 343 SADITORY 344 LOWCEEND 345 QAZASME 346 VERYHIPOLD 347 MINOUTBOY 348 HAMALOW ROCKY 5 X * * * * 4 X X * * X Harm! 349 FUTUSICK 350 SUZDIEHOLE 351 DOUQUELAS 352 SHIUME 353 HURTPEOLD GRASS 5 X * * * * 5 X X * X * Harm! 354 JOSOZBOY 355 TIMWILDOR 356 CALINGPAL 357 SCOIHOLE 358 SWACELAS 359 KILLMPAL DESERT 5 * * * * * 6 X X * X X Harm! 360 EOAHIPPIL 361 BUROUTJOB 362 MORADOR 363 NIMUSPAL SNOW 4 * X * * X 7 X * X X * Harm! 364 BILDIRPERT 365 RINGLOPOUT 366 WEAVTAL 367 ALPPEPIL 368 BADOZJOB 369 IMMWILLIN 370 HOBINGDON 371 BUGIPERT SNOW 4 * X * * X 9 X X * X * Harm! 372 SHADMEOUT 373 CORMPT 374 BINHIPBAR 375 SADOUTER 376 LOWALIN DESERT 3 * X * * X 10 * * * * * Harm! 377 QAZUSDON 378 VERYINMAR 379 MINLOPLUG 380 HAMTT 381 FUTPEBAR ROCKY 3 * * * * * 5 * * * * * Harm! 382 SUZOZER 383 DOUWILING 384 SHIINGORD 385 HURTOMAR DESERT 3 * * * * * 4 * * * * * Harm! 386 JOSMELUG 387 TIMMPHILL 388 CALHIPMET 389 SCOOUTED 390 SWAAING 391 KILLGBORD DESERT 3 * * * * * 3 * * * * * Harm! 392 EOAINCON 393 BURLOPILL 394 MORTHILL 395 NIMPEMET 396 BILOZED 397 RINGIKEHAM 398 WEAVOGOOND 399 ALPOCON GRASS 2 * X X * X 3 * * * * * Harm! 400 BADMEILL 401 IMMMPTORY 402 HOBHIPEND 403 BUGOUTME 404 SHADMEHAM 405 CORGBOND 406 BININLOW 407 SADLOPICK DESERT 2 * * X * * 4 * * * * * Harm! 408 LOWTTORY 409 QAZPEEND 410 VERYEAME DESERT 1 X * X X X 3 * * * * * Harm! 411 MIMIKEOLD 412 HAMOGOBOY 413 FUTOLOW 414 SUZMEICK 415 DOUMPHOLE 416 SHIHIPLAS 417 HURTQAZAL 418 JOSEOLD 419 TIMGBBOY SNOW 1 X * X X * 3 * * * * * Harm! 420 CALINDOR 421 SCOLOPPAL 422 SWATHOLE SNOW 1 X * X X * 3 * * * * * Harm! 423 KILLOXLAS 424 EOAEAAL 425 BURIKEPIL 426 MOROGOJOB 427 NIMODOR 428 BILMEPAL 429 RINGDIPERT 430 WEAVKOPOUT SNOW 1 * * * * * 3 * * * * * Harm! 431 ALPQAZT 432 BADEPIL 433 IMMGBJOB 434 HOBINLIN 435 BUGLOPDON 436 SHADYPERT 437 COROXOUT GRASS 1 * * * * * 3 * * * * * Harm! 438 BINEAT 439 SADIKEBAR 440 LOWOGOER 441 QAZOLIN 442 VERYDEDON 443 MINDIMAR GRASS 1 * * * * * 3 * * * * * Harm! 444 HAMKOPLUG 445 FUTQAZHILL 446 SUZEBAR 447 DOUGBER 448 SHIINING 449 HURTSODORD 450 JOSYMAR 451 TIMOXLUG DESERT 2 * X * * * 15 X X * X X Harm! 452 CALEAHILL 453 SCOIKEMET 454 SWAOGOED 455 KILLUING GRASS 3 * * X * * 14 X * X X X Harm! 456 EOADEORD 457 BURDICON 458 MORKOPILL 459 NIMQAZTORY 460 BILEMET ROCKY 1 * X * * * 11 X * X X * Harm! 461 RINGCEED 462 WEAVASHAM 463 ALPSODOND 464 BADYCON 465 IMMOXILL 466 HOBEATORY 467 BUGIKEEND DESERT 1 X X X X X 10 * * * * * Harm! 468 SHADQUEME 469 CORUHAM 470 BINDEOND DESERT 30 * X * * X 30 * * * * * Fatal 471 SADDILOW 472 LOWKOPICK 473 QAZQAZHOLE 474 VERYIEND 475 MINCEME 476 HAMASOLD 477 FUTSODBOY 478 SUZYLOW DESERT 30 X X X * X 30 * * * * * Fatal 479 DOUOXICK 480 SHIEAOLE 481 HURTDIELAS 482 JOSQUEAL 483 TIMUOLD 484 CALDEBOY 485 SCODIDOR 486 SWAKOPPAL ROCKY 5 X X * X X 3 * * * X X Harm! 487 KILLINGPERT 488 EOAILAS 489 BURCEAL 490 MORASPIL 491 NIMSODJOB 492 BILYDOR DESERT 1 * * * X * 13 * * * * * Harm! 493 RINGAPAL DESERT 1 * * * X * 13 * * * * * Harm! 494 WEAVUSPERT DESERT 1 * * * X * 13 * * * * * Harm! 999 KILLUSPAL And you have done well, Eternal Mortal God, you have conquered evil...................the battle is over!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *