Z O R K Z E R O (Infocom) THE PROLOGUE You start in the Banquet Hall. Follow the directions given until a man appears in smoke. EXAMINE MAN (a mage; he curses Dimwit and his family). HIDE UNDER TABLE (there's an explosion but you survive). STAND UP, GET PARCHMENT (so it appears in the main game). THE MAIN GAME Starting in the Great Hall. GET CALENDAR, GET PARCHMENT. Go to the Throne Room, GET SCEPTRE (+12). SIT ON THRONE, SNAP FINGERS (hint for this given in packaging - opens an exit south +18). STAND UP, S, GET CANDLE (your light source for the game). Go to Root Cellar, GET WALNUT, go to Lab, GET SCREWDRIVER (+12). In the Entrance Hall, PUSH BELL; the Jester appears and says "Some say I fly but I'm not a bird, I'm often wasted or so I've heard, tho' I go on endlessly, there's never enough of me". SAY TIME (you can now go north +20). At some stage, the Jester will play tricks on you. If you have problems breathing, REMOVE NOSE. When you meet the bedbug, SLEEP. When you turn into an alligator, WAIT till you change back. He'll also give you several items, a slate, funny paper and scroll. READ SLATE - it says to stand at the oldest and mightiest elm around and jump south thrice, west once (random directions etc). The slate looks 100 years old. TURN WHEEL in Upper Barbican to lower drawbridge. Go to Garrison, OPEN LOCKER, GET STEEL KEY AND POSTER (of Ursula Flathead). Go to URS Office, the Jester, dressed as a bookkeeper asks you to think of a word with three pairs of double letters following each other. SAY BOOKKEEPER (he leaves a coin +6). GET COIN. Climb the Frobozz Co HQ. GET MEMO on the 4th floor. Go to the south room on the 19th floor (hint given in packaging) and GET T-SQUARE (+12). Go to Magic Shop and GET RING. Go to Post Office, GET PACKAGE, EXAMINE IT, OPEN IT (ceramic pigeon and perch). Go to the door to the West Wing and open it (use steel key) +8. Inside, PLAY PEGGLEBOZ using the following moves: Q to G, S to Q, H to R, D to K, B to D, F to C, O to G, E to J, M to O, P to F, F to N, A to E, U to L, T to I, Q to G, E to J, I to K, L to J, O to G (a door opens north +16). Go to Gym, GET DUMBBELL (+12). Go to Closet, GET BAG, OPEN IT, EXAMINE FOOD (for flamingos, deadly to humans). PUSH BUTTON here to remove one creature from the rebus. Go to Basement in Frobozz Building and PUSH BUTTON. Go to Philharmonic Hall, STAND ON STAND (it goes down), GET OFF STAND, GET VIOLIN (+12), STAND ON STAND to go back up. Go down to Oubliette and GET CAP (+12 - you get stuck in mud). The Jester asks you a riddle "I look just like my brother, we both have the same father and mother, we're identical in every way, we were both born on the very same day, I'm younger by seconds but as everyone reckons, I'm not a twin and never have been". SAY TRIPLET (you're free from the mud). Go to the Solar and try to get the iron key. The Jester says "You can find me at the beginning of youth, in the centre of an eye and at the end of eternity, what am I?" SAY Y (+20). GET KEY. Go to Magic Clothes Cupboard, GET GLOVE, GET CLOAK. Go to Room 61 in Construction Site, GET HAMMER, GET BLUEPRINT from Office. Go to the Casino and win at Double Fannucci (when the Jester discards Trebled Fromps, play 3 Undertrumps - hint in packaging). He leaves a broom. GET BROOM (+18). Go to the Warning Room, READ SIGN (you must pick the door leading to the Wishyfoo). Open the correct door (since the Prevaricons always lie, start by trying to pick their door and test the other two options from this +6) and GET SHOVEL. Enter Inquisition, READ SIGN (if we can't grant your final wish, we'll behead you. If we can, we'll hang you), GET BOX and GET TICKET when told to. When it's your turn, EXECUTIONER, BEHEAD ME (an impossible command, you are thrown out +25). Outside, OPEN BOX (contains a pellet of squid repellant). Enter East Wing (use iron key to unlock door +8). GET WAND. READ FUNNY PAPER to be told to look under a certain slab in the crypt (random). Do this to find the oracle. Read about oracle in Encyclopedia to read it was said to have the power to transport believers to distant regions. The oracle has a depression. Go to cell and CLEAN COBWEBS using broom to find a flask (+12). Go to the Toll Plaza and PUT COIN IN BASKET to get past (+14). Go down to the Orb Room and collect the four orbs. Go to the Cave-In where the Jester asks you to guess his middle name. Go to the Library and READ ABOUT JESTER. His name is random. Go back to the Cave-In and SAY BUCK or whatever you read (+6). You gain an anti-pit bomb. Go to the Pits and EXAMINE BOMB, READ LABEL, THROW BOMB (all the pits but one vanish. If you go down this pit you'll come to the ear of a giant brogmoid which is blocked with ear fungus). Go to the Pyramid Room and GET GOGGLES. Complete the Bozbar puzzle twice, each time entering the new room that opens off the Weird Passage and collecting the cup (+7) and manuscript (+12). WEAR GOGGLES and enter the Gaming Room to see the shell game. You'll see where the jester puts the bill eg his pocket (random). POINT TO POCKET (or wherever). He gives you the bill (+12). Go to the yacht. WEAR CAP (so you can use the controls). PUSH BUTTON to go to the respective docks or to the centre of the lake. (+18 to leave dock). PUSH WHITE BUTTON to get to the centre of the lake. Go down, drop pellet then ENTER BATHYSPHERE, READ PLAQUE, EXAMINE CONTROLS (lever, light, hand-hold), PUT HAND IN HAND-HOLD, GET PELLET, REMOVE HAND, CLOSE DOOR, TURN ON LIGHT (outside), LOWER LEVER (bathysphere goes down), wait till bathysphere reaches the bottom. PUT HAND IN HAND-HOLE, DROP PELLET (scares off the squid), GET RUBY. RAISE LEVER and wait till you get back to the surface, PUT HAND IN HAND-HOLE, OPEN WALDO (ruby drops out), REMOVE HAND, OPEN DOOR, OUT, GET RUBY (+25). PRESS GREEN BUTTON and leave yacht at Green Dock (it will be sunk if left at the Blue Dock!). Try to go west from Stream and the jester will ask a riddle - "One night four men sat down to play, they played and played till break of day, they played for money, not for fun, with separate scores for every one, and when the time had come to square accounts, they all had made quite nice amounts. What were they playing?" SAY MUSIC and he gives you a document (+12). GET SADDLE (+12) from stable, GET AMULET from GU Mountain and examine it (in the shape of a serpent's head with all the eyes closed). PUSH BOULDER (+6) to enter Cave (if yacht was at Blue Dock, the boulder would sink it!). PUSH BUTTON in Grotto. Go down from Grotto (don't carry anything breakable or containing liquid because you drop everything) and GET ALL. The first three times you go this way, you will dislodge gravel which you'll need later. At Oracle, PUT RUBY IN DEPRESSION (it fits, the oracle's eyes glow, +9). Climb onto the oracle to be transported to five regions (statue, mine, crag, glacier, delta) in rotation. The oracle's eyes blink when the destination changes and if you UNDO from an incorrect location, you can WAIT till the one you want comes up. Arriving at each destination the first time gives +10 each, total +50. To get back from each you must wear and rub the amulet to get to the GU Mountain and then slide down the gravel slope from the Grotto, then re-use the oracle to get to your next destination. These return routes will be omitted for brevity and will just be called "RETURN" and "TRAVEL". Carry all four orbs and toboggan and travel to Glacier. DROP TOBOGGAN, SIT ON IT (you slide down to a frozen, mirror lake). EXAMINE ORB IN LAKE in turn till you find the one where you see a maiden asleep in it (random). Return and travel to Crag. PUSH BUTTON. Go into Enchanted Cave, EXAMINE ALTAR (it says 'Zilbeetha'), (read about Zilbeetha in the library), PUT ORB ON ALTAR (orb glows, it and statue vanish. You see Zilbeetha and her lover, they vanish, leaving a flower +25). GET FLOWER. Return to West Wing and try to exit through west door (Jester says you must show him something no-one has seen before and no-one ever will again). Collect wand and walnut, go to Parlour. POINT WAND AT LOBSTER (it turns into nutcrackers!), GET LOBSTER, return to door and try to go west (Jester reappears), OPEN WALNUT WITH NUTCRACKERS, GET WALNUT, SHOW IT TO JESTER, EAT WALNUT (+20), (you can now go west). Go W to Hangar, ENTER GONDOLA, EXAMINE BUTTONS (left Flatheadia, right Fenshire), PRESS RIGHT BUTTON. WAIT till gondola lands at Fenshire, GET OUT OF GONDOLA (+6). Go S, E to Ruined Hall, PUT FLOWER IN VASE (+16, exit opens east). Go E to Secret Room, GET STEPLADDER. Go W, S to Hot House. Jester offers to play snarfem. Watch the flowers at the top of the screen; the left lot shows which pile to pick, the right how many to choose. You win a paper fan (+12). Go N, N to the marsh. The Jester is there with a cookpot and says it's impossible to cook Borphbelly stew without the proper ingredients. Return to the Library and read about borphbelly stew - needs an earthworm, rooster and fox. Get the earthworm from Inner Bailey, rooster from Stable and fox from GU Woods and transport all via gondola to Fenshire. Try to give one to the Jester and he says the ambience isn't right. The archway south collapses and slippery stones appear crossing the marsh. You can only carry one thing at a time over the stones and the fox will eat the rooster and the rooster the earthworm if they are left together. GET ROOSTER, N, DROP ROOSTER, S, GET WORM, N, DROP WORM, GET ROOSTER, S, DROP ROOSTER, GET FOX, N, DROP FOX, S, GET ROOSTER, N. The Jester makes the stew. You fall asleep and wake in the hangar with an hexagonal block (+9). Get it. Travel back to the castle, collect the cup of potion. Go down to the Pits and from there to the Brogmoid's Ear. DRINK POTION (you hear the ear fungus muttering) LISTEN TO EAR FUNGUS (they are talking about their lost cousin , Boris, Melvin etc). Go to the oracle, DRINK POTION, DROP CUP, use oracle to get to Foot of Statue. Go to the Top of the World and the toe fungus. FIND - (a little fungus trots up and says 'that's me'), GET LITTLE FUNGUS, travel back via GU Mt to the ear fungus, DROP LITTLE FUNGUS (there's a grand reunion and the fungus part to reveal a passage into the ear +18). IN, GET EARWAX. Go to the Torture Chamber (you hear ticking). OPEN MAIDEN (a metronome falls and the ticking stops +12) GET METRONOME. Go to the Vault Door, WEAR GLOVE, TURN DIAL TO (the gloves make you extra-sensitive. As you pass , you stop. OPEN DOOR, enter and GET CERTIFICATE (+12). Collect the two passages from the Passage Store Room and carry the cloak, pigeon and perch. Follow the blueprint from the packaging, go to 46 and INSTALL NORTHWEST-SOUTHEAST PASSAGE IN NW WALL. Go to 15 and INSTALL NORTH-SOUTH PASSAGE IN NORTH WALL. Go to 17. DROP PERCH, WEAR CLOAK (+16, you are transported to the Plain). Find the knight and GIVE PIGEON TO KNIGHT. He vanishes because he joins the perch. REMOVE CLOAK to get back to the passages and find him at room 17. GET PIGEON, GIVE PERCH TO SOLDIER then say SOLDIER, GO NW THEN N and he jumps to room 0. DROP PIGEON, GET IT to join the perch. You are now in room 0 with the soldier and hard hat. GET HAT (+25). (Reverse the process to leave room 0 and return the soldier to the Plain). Use the oracle to get to the Mine Entrance. WEAR HARD HAT to enter the mine safely (+9). Go to the Crawl and PRESS BUTTON and to the Dead End and GET PEN (+12). Go to the Precipice, DROP CANDLE (so the bird doesn't steal it), go E to nest and EXAMINE NEST, GET TIE (+12). Go W, DROP PIGEON, E, SE (it's dark), DROP PERCH, NW, W, GET CANDLE, GET PIGEON to be transported to the perch. COUGH (hint in calendar in packaging) so the two witches appear. They ask you to bring them 6 gloops of water from the GU Oasis and they'll remove the enchantment on that which you seek. They give you a 9-gloop vial. Return to the castle, get wand and bar of flamingo food. Go to Garden and POINT WAND AT FLAMINGO to turn it into a lawn ornament. Get it. Go to the Testing Room and PUT ORNAMENT IN LEFT BOOTH, PUT FOOD IN RIGHT BOOTH. Travel by oracle to Foot of Statue. Enter Gumboz's Shack, GET 4-GLOOP VIAL, RUB AMULET (a curse is cast on you for stealing the vial, you will need to eat very soon...). Return to the Testing Room (the ornament has turned back to a flamingo), ENTER RIGHT BOOTH, PRESS BLACK BUTTON (you turn into a flamingo) EAT FOOD (it doesn't kill you because you're a flamingo, +20). Go to GU Mt via oracle (any destination) and amulet and find the camel. It will need water at regular intervals, it will drink at the stream or the oasis. Go to the Oasis by camel (+8), GET OFF CAMEL then FILL 9-GLOOP VIAL, POUR IT INTO 4-GLOOP VIAL, EMPTY 4-GLOOP VIAL, POUR 9-GLOOP VIAL INTO 4-GLOOP VIAL, EMPTY 4-GLOOP VIAL, POUR 9-GLOOP VIAL INTO 4-GLOOP VIAL, FILL 9-GLOOP VIAL, POUR IT INTO 4-GLOOP VIAL leaving 6 gloops in the 9-gloop vial. Return to witches, GIVE 9-GLOOP VIAL TO FRIENDLY WITCH. They want brogmoid ear wax too. GIVE EAR WAX TO FRIENDLY WITCH (they cast a spell and you feel magic sweep out of the cave). Go to the club (previously a force stopped you getting it) and GET CLUB (+12). From the directions on the slate mentioned earlier, go to the Stump, STAND ON STUMP, (eg jump west thrice, jump north or whatever) then DIG GROUND WITH SHOVEL to find a treasure chest. OPEN CHEST, GET CROWN (+12). Go to the Library and translating the anagram given to you by the Jester on the scroll (RAM A NAG, etc) TOUCH ARMOUR THRICE to find a lance (+12). Making sure the timing is right to be transported to the Crag, carry perch, pigeon and wand. Go to Zoo, POINT WAND AT SNAKE, (it turns into a rope) OPEN CAGE, GET ROPE, NW, U, E, SE, E, S, D, D to oracle and thence to Crag...D, TIE ROPE TO SPIRE, DROP PERCH, CLIMB DOWN ROPE to Lower Ledge. About this time, the rope turns back into a snake. GET EASEL (+12), GET PAINTING (+12), GET PIGEON to get back up. Go to Foot of Statue via oracle and to Megaboz's Hut. READ POEM: "She stood in the shade of an ----- ---- She held the prize of a ---- ---- And all beheld that she proudly ---- A relic found in a ----- ---- ". DROP LADDER, CLIMB IT, OPEN TRAP DOOR, U (+8) to enter Attic. PRESS BUTTON. Return to Rebus, EXAMINE REBUS. Read the clues backwards to give the words 'TIRED PINE' (TIE + BIRD - B, PIE + N), 'IRON MINE' (EYE + URN, MIND - d), 'WORE' (W + OAR), 'MAGIC STORE' (MATCH + CHICK, STORM - M). Fit these words into the poem. Carry block, go via oracle to Crag, go to Hollow. PUT BLOCK IN HOLE (+14), S, GET SAPPHIRE. Collect ring from magic store, go via oracle to Foot of Statue, go to Quarry's Edge where the pine is, then D to Quarry. WEAR RING (you sleep and wake to find a key, +14). Go back to Attic, UNLOCK CHEST, OPEN IT to find a robe, harmonica, notebook, saucepan and huge fly. EXAMINE NOTEBOOK (see the sketch of a steaming kettle and the word 'zastic' (random?). Collect all the gravel and go to the Shrine. PUT GRAVEL IN BOWL, AGAIN, AGAIN, TOUCH ELIXIR (you gain spider-like tendencies!). Get the fly from the Savannah, Parapet, trunk and Delta. Go to the toad (you can get his name from the Calendar under John Paul and you must use his name). ASK OTTO FOR SPYGLASS (he wants the four flies), GIVE FLY TO OTTO four times, ASK OTTO FOR SPYGLASS (he puts it on the small lily pad) GET SPYGLASS (+12) Go back to the Mirror Lake via oracle and toboggan as before. On the lake, THROW TOBOGGAN EAST (you slide west in reaction), W, GET MODEL (+12). Put each item collected for each Flathead in the cauldron (24 items, +5 each, total 120). Time seems to stop. SAY ZASTIC. Time resumes its motion and the castle collapses. Go quickly to the Perimeter Wall, the gates are open. NW, you dive through, the castle shrinks and shrinks. You find yourself at the west of the small house with the mailbox. The Jester appears - it's Megaboz! He says the house is a warning against excess and you become the Dungeon Master....!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *