D E R R I N G D E S N I B E L L U N G E N (AGT/Atari ST Adventure) You're dragged, unwilling, to the opera by your spouse. In sheer boredom, you fall asleep..... START: In a Clearing, carrying a matchbox, fear. S - (A Path - there's a crazed opera volunteer here and a bag nailed to a tree) - GET ROCKS - THROW ROCKS AT VOLUNTEER - (got 'im!) - OPEN BAG - LOOK IN IT - GET PROGRAM - OPEN IT - LOOK IN IT - GET COUPON - EXAMINE IT - (an invitation to meet the composer) - W - GET KEY - E - S - SE - (A Rock Shelf - you see an iron door) - OPEN DOOR - (locked!) - UNLOCK DOOR WITH KEY - OPEN DOOR - LOOK - GET COAL - GET BROOM - NW - N - N - N - (dark!) - N - N - E - (A Storage Area) - OPEN BOX - LOOK IN IT - GET METAL - W - EXAMINE FORGE - PUT COAL IN FORGE - (it's now nice and hot) - FORGE METAL - (you're dared to repeat the command) - FORGE METAL - (you make a sword but the Dwarf kills you; do you want to be resurrected?) - YES - (back in the Clearing with the sword). N - (the sword acts as a light source) - GET TUBE - EXAMINE IT - ("Pouting Pink" - it must be lipstick!) - S - S - S - W - (Fafner's Cave; the dragon prepares to attack) - KILL DRAGON WITH SWORD - (he dies and the dwarves come and steal all his gold; there's dragon's blood on the floor) - GET BLOOD - DRINK IT - (you can now understand bird language; the birds in the cave are talking about a secret room north) - N - (A Secret Room) - GET HELMET. S - E - N - W - TALK TO COCKATOO - (he'll transport you if you'll say the magic word) - PLEASE - (whoosh! You're in a Hall) - SW - S - (A Throne Room) - EXAMINE THRONE - (it doesn't look steady) - PUSH THRONE - (you fall into a Sweat Shop which is guarded by an albino watchchimp) - OPEN BOX - GET MATCH - LIGHT IT - BURN PROGRAM - (the light hurts his eyes and he flees. You can see a desk with red and green buttons) - EXAMINE DESK - (it has a microphone with a plaque) - READ PLAQUE - (push red button for instructions) - PUSH RED BUTTON - (you must answer security questions to open the desk. Push the green button when ready to proceed) - PUSH GREEN BUTTON - (what is your character's name?) - SIEGFRIED - (the desk opens) - LOOK IN DESK - GET ENVELOPE - OPEN IT - LOOK IN IT - GET RING. U - N - NE - NE - CLIMB LADDER - E - N - N - E - (On a Path; there's a sailor here - leaning against a high wall) - EXAMINE SAILOR - (his pipe has gone out) - GIVE MATCH TO SAILOR - (as he lights it on the wall - a hole appears and you dash through) - E - (A River Bank; you see some Rhinemaidens) - EXAMINE MAIDENS - (they sing that a hero will return their gold) - WEAR HELMET - GIVE RING TO MAIDENS - (you find yourself in a Mountain Pass; the path east is blocked by a wall of fire) - REMOVE HELMET. E - (your emotions stop you passing the fire) - DROP FEAR - E - (On Brunnhilde's Rock - you see an obelisk) - EXAMINE OBELISK - EXAMINE HOLE - PUT BROOM IN HOLE - (it opens - you see a sleeping woman) - KISS WOMAN - (she wakes and puts her hand to her pale lips) - GIVE TUBE TO WOMAN - (she puts on the lipstick and follows you) - U - (A Flat Rock; you see an usher and a door north) - READ SIGN - (meet the composer) - N - (the usher asks for your invitation) - GIVE COUPON TO USHER ........You and Brunnhilde walk through the door - meet the composer and get better acquainted with each other. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *