E L F ' S A D V E N T U R E So this is what happens when Santa calls you out of retirement. You had wondered what it felt like to be subjected to Baron Justus Von Liebig's teleportation methods. Well, now you have experienced it first hand. You remember when you were very young and the wisest oldest elf was summoned. The mirror in the Great Christmas Hall is still cracked to this date. Never had such an emergency required such drastic measures. Tonight history repeats itself. You are now the eldest elf and have been magically summoned out of retirement. The burden of responsibility rests heavily on YOUR shoulders. Christmas has gone amuck and you must call on your years of wisdom and the recollections of your youth to set it right. START: in an Octagonal Room full of sneezing elves! Sneeze - W - (Bunk House with a bureau with three drawers and a mirror) - open top drawer - look in it - get lantern - light it - S - (A Dark Closet) - get parka - N - extinguish lantern - examine parka - open left pocket - look in it - get gold key - open right pocket - look in it - get brass key - unlock bottom drawer with brass key - open it - look in it - get longjohns - get mittens - examine mittens - (idiot mittens joined with a string). W - W - (Garage) - get box - examine it - (a styrofoam cooler) - E - S - (Gift Wrapping Room) - get poinsettia - examine it - (plastic with writing on one of the leaves) - read it - (made in Taiwan) - S - (Santa's Office with a desk and computer) - examine computer - (an Environment Canada report scrolls across) - read report - (the weather should be warm until Boxing Day) - examine desk - unlock drawer with gold key - open it - look in it - get diary - examine it - (Egbert the Elf's diary, full of the secrets of Christmas) - read it - (repeat until you have read nine different entries, the important ones being about Baron Justus Von Liebig's teleportation device, the recipe to make Rudolph's nose glow and the Penguin Colony in the Antartic). S - S - (By Santa's Cottage) - examine thermometer - (10 degrees C) - S - (in Santa's Cottage) - get blender - examine Santa - (he's lost his belt and wants something to hold up his pants .. trousers to you and me) - untie string - (from mittens) - give string to Santa - (he tells you he's summoned you because Rudolph's nose isn't glowing properly) - N - N - W - N - N - E - N - N - N - (The North Pole; we only came here to get another 10 points) - S - S - S - W - S - W - light lantern - N - (The Reindeer Barn) - NE - (The Reindeer Corral; Rudolph is here) - examine Rudolph - (his nose isn't glowing). S - S - extinguish lantern - W - W - (End of Runway; there's just enough snow to make a snowman) - make snowman - examine it - (it seems to frown) - E - E - E - N - E - S - E - (back in the Bunk House) - examine mirror - (you see yourself) - enter mirror - (You find yourself in a Snowfield!). Wear parka - (or you'll freeze to death) - D - (in a Depression by a door in the hillside) - open door - (you enter a Cold Room) - D - SW - light lantern - SW - (A Dead End) - get paper - examine it - read it - (a map of the Antarctic Penguin Colony) - NE - extinguish lantern - NE - U - open door - U - drop diary. N - (on the first of many hexagonal Ice Floes) - N - (Percival Penguin is here and would have stolen the diary if you'd been carrying it) - SE - SE - NE - N - NW - (An Ice Garden) - examine orb - (there's a keyhole in it) - unlock orb with brass key - open it - get ice flower - SE - SE - SE - SE - (An Ice Hall) - get hat - examine it - (old but you sense it's special) - NW - NW - NW - NW - NE - NW - SW - NE - S - (back to the mirror) - get diary - enter mirror. W - N - W - S - W - W - W - put hat on snowman - (he turns into Frosty the Snowman) - give poinsettia to snowman - (he transforms the plastic flower into a real one) - put poinsettia in blender - (you make a red juice) - E - E - E - S - E - S - get thermometer - N - W - N - W - light lantern - N - NE - (back in the Reindeer Corral) - open cooler - look in it - get beer - put thermometer in cooler - close cooler - drink beer - (nice and cold! Meanwhile, the temperature of the thermometer drops and a lone snowflake falls) - get snowflake - (it's snowing really heavily now) - put snowflake in blender - (you make No Doze Noze Gloze) - give juice to Rudolph.... Rudolph slowly sips at the drink. After downing the last drop, he raises his head. You notice that there is a twinkle in the end of his nose. A shudder runs through his body. His eyes begin to sparkle and a soft red glow illuminates his nose. You watch in awe as the light intensifies. Rudolph's appearance certainly has changed! Now he looks like he should. He lets out a reindeer yelp of glee. You hear a commotion and turn to see Santa running towards you. He's out of breath, but manages to say, "I was watching everything you were doing, while I was running around trying to get the last minute preparations completed. I knew I could trust you to help me out. Thanks to your wisdom Rudolph is able to guide my sleigh tonight. Yes, I still need him. You may have caused it to snow, but the drop in air temperature has only affected the North Pole. All surrounding areas are still fogged in." With those words the other reindeer arrive, with sleigh in tow, of course. Blitzen helps Rudolph into his harness. Santa climbs into his seat and the last words you hear him exclaim as he drives out of sight are: "Merry Christmas to all!! HO! HO! HO! On Comet, on Cupid, on......" Score 250/250 Notes: there are several ways to lose points in this game. Two of the least obvious ones are if the cooler warms up or the first snowflake melts - (which it will do even after you have pureed it). To avoid these two catching you out, it's necessary to time the last section just right. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *