F I V E O N A T R E A S U R E I S L A N D (Alter this solution slightly as characters can wander around!) X Dick - X Anne - X train - I - leave train - E - E - NE - N - (talk to George if you meet her) - N - W - open door - W - ask Aunt Fanny about George - E - E - S - X village square - X statue - SW - E - become George - (then direct George into Grocer's Shop) - become Julian - buy ices - give ices to George - (you've made a new friend!) - buy ginger beer - W - N - E - ask George about statue - N - NE - E - become George - talk to Alf hello - (Timmy appears) - W - talk to Timmy go E - SW - W - W - U - U - open chest - get candle - close chest - D - S - X clock - get battery - N - W - S - X bed - get matches - X matches. N - E - D - S - talk to Julian go N - become Julian - N - become George - turn on radio - become Julian - W - open door - W - get spade - become George - talk to Dick go N - become Dick - N - become George - turn on radio - become Dick - W - SE - get all - become George - turn on radio - talk to Joanna give me gloves - N - W - N - light candle - extinguish match - become Anne - get torch - S - become George - extinguish candle - drop candle - S - X books - read books - become Julian - E - (E) - S - W - S - (into Study) - become Dick - NW - (E) - S - W - S - become Anne - give torch to George - become George - insert batteries - open window - W - close window - N - get rope - give rope to Julian. S - SE - NE - E - NE - E - board boat - get oars - row boat - row boat - row boat - row boat - leave boat - swim down - swim down - swim up - board boat - row boat - row boat - drop oars - leave boat - pull boat - become Julian - NE - E - X Timmy - (he should soon fall down well!) - dig bush - become George - wear gloves - pull bush - D - U - W - SW - N - E - E - become Julian - X heather - tie rope to stump - drop rope - D - hit crate - (with spade) - get axe - U - become Anne - get rope - untie rope - W - W - S - NE - E - NE. X tower - become Dick - eat cake - get sticks - SW - E - E - drop sticks - drop all - W - W - W - SW - wander around until (in Cove) you see storm brewing - wander round some more until you get soaked - go to Stone Room - (NE - E - E - E from Cove) - get sandwiches - unwrap sandwiches - become Anne - talk to George give me matches - give rope to Dick - wait until you all start sneezing - light paper - light sticks - extinguish paper - become Julian - W - W - W - SW - N - NE. Board ship - W - E - D - W - x seaweed - chop cupboard - open cupboard - become George - get box - E - U - leave ship - SW - S - push boat - board boat - get oars - row boat - (seven times) - drop oars - leave boat - W - talk to Timmy go E - SW - W - W - U - U - open window - throw box - D - D - E - SW - NW - SE - NE - talk to Julian go W - become Julian - wait until snoring is heard - quietly go S - X desk - open drawer - drop money - get box - X box - drop box - get map - read map - drop map - N - E - E - E - NE - E - become George - board boat - get oars. Row boat - (seven times) - drop oars - leave boat - become Julian - NE - E - E - dig - with spade - talk to Timmy dig - become Dick - X slab - tie rope to ring - pull ring - untie rope - talk to George give me torch - turn on torch - D - D - W - NW - NW - S - X column - X grille - become Julian - pull grille - become Dick - N - SW - SW - become Julian - chop door - N - L - get gold - talk to George drop gloves - become Anne - drop all - become Dick - wait (five times) - E - E - SW - N - D - D - tie rope to ladder - drop rope - D - W - N - SW - SW - X matting - get key - unlock door - open door. N - S - close door - S - eat sandwiches (if hungry) - wait until men return - N - lock door - NE - NE - SE - SE - E - U - U - W - become Anne - U - (meet others) - become George - W - SW - board boat - get oars - row boat (seven times) - drop oars - leave boat - W - SW - W - W - become Julian - find uncle and tell him about gold - (2 or 3 times) - (when he acknowledges you, give him gold) - wait until police arrive - become George - go back to island and take them to gold room .... end 100% * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *