C A D A V E R - T H E L A S T S U P P E R (ZERO magazine cover disk game - September 1991 issue) ENTRANCE HALL Pick up your diary. Pull the open barrel and put it under the dripping pipe. Wait until it fills and a casket floats to the top. Open the casket and get the scroll (Reverse Spell) and the iron key. Insert the iron key into the keyhole. Move North. GUARD ROOM Find the small key under the skull and get it. Press the button on the West wall, but leave the gem for the time being. Move East. KITCHEN Get the cash and open the chest. Get the three gems and search the mouth. Move North. SANCTUARY Open the chest and get the two potions (Strength and Cure Poison). Return to the Guard Room. GUARD ROOM Pick up the gem and quickly drink the Cure Poison Potion. Return to the Sanctuary. Move East. DINING ROOM Jump on the table and get the chicken leg. Stand next to the post. Drink the Strength Potion and move the wooden post so the platform knocks the green casket to the floor. Open the casket and get the scroll (Dispel Trap Spell). Cast this spell on the grey strongbox. Open the strongbox and get the orb (Sleep Spell). Return to the Kitchen. KITCHEN Give the chicken leg to the magic mouth. This tells you that you must awaken the eyes to progress. Return to the Dining Hall. DINING HALL Drop the Sleep Spell and cast the Reverse Spell on it. This will change the Sleep Spell to an Awaken Spell. Get this spell, hold and cast it to awaken the eye and unlock the East door. Move East. DRINKING ROOM Drink the full tankard and get the small silver key. Collect all the loaves of bread. Move East. GUEST CHAPEL Jump on the altar and the wand will disappear. Search the tapestry and pull the lever that is revealed. You must collect the three gems that now fall, one by one, from the ceiling. Return them to the altar and drop them thereon. However, if the gem sparkles while you are on the floor, you lose energy. Use a combination of timing and other clever techniques to reach the gems and return to the altar. Once all three gems have dropped onto the altar, an orb will appear (Reveal Spell). Hold and cast the Reveal Spell to reveal the wand (Lock Door Spell). Cast the Reverse Spell on the wand to change it into an Unlock Door Spell. Get this wand and hold it. Don't forget to open the big grey strongbox and get an Awaken Spell. Cast the Unlock Door Spell on the South exit. Move South. COURTYARD From here, you can explore the rest of the courtyard by travelling South or West, but this is not necessary to complete the game. It will provide you with a number of bonuses and the odd smile. Move East. HOBSON'S CORNER There is nothing here. Move North. EAST LANE Cast the Awaken Spell and move South through the middle door. STOCK PEN Here, you must recover the gold key. To do this, you need one slime monster, several loaves of bread and some accurate throwing. First, throw a loaf of bread through the gap in the bars opposite the gold key. Pull the lever to release the slime and return to the location from where you threw the bread. The slime should eat the loaves and move towards you, pushing the key for you to retrieve. Now drop a loaf of bread (the reason for this will become obvious later). Insert the key in the keyhole, move North and move South through the bottom door. Cast the Dispel Trap Spell onto the strongbox. Open the chest and get the orb (Awaken Spell). Cast the Awaken Spell and return to the other side of the bars. Move South. ROAST PASSAGE Pull the lever and jump onto the grey platform. Jump over the grey bar and pull the second lever. Move West through the high door. COURTYARD Stand and admire the dancing mushrooms and try to work out how to retrieve the crown. When you tire of this.....move North. COURTYARD (2) Run across the bridge and run and jump back as the bridge disappears. The poison flask will drop to the ground and smash. The spider will drink the poison, die and magically remove the bars. Go and get the potion (Immortal) and the key. Return to the Roast Passage. ROAST PASSAGE Drink the Immortal Potion, jump onto the spikes, insert the gold key into the keyhole and move to the South wall - there is a hidden door you can exit by. GUESTS STORE Open the wooden chest and pick up the slime. Cast Dispel Trap Spell on the grey strongbox and open it to get the cash and the orb (Summon Monster). Search the skull to get a scroll (Translate). Move West. STORE ROOM Pull the stacked barrel to the end of the row of barrels. This should be positioned so that, should the wooden block fall, it will be stopped by them. Pull the lever and the block will fall, unlocking the door as it does so. Move West. SOUTH HALL Pull the lever. Drop the slime near the grey bars - he will now go and collect the key. However, when he touches it, the bars drop, trapping the poor creature within. Cast the Summon Monster Spell to recover him. Search the slime to get the key. Insert the key in the keyhole. Move North. NAMELESS ROOM Climb the stairs, touch the gem but do not pick it up. Collect all the potions that appear and then get the gem. Give the water to the mouth on the wall. Move North. COURTYARD Cross the flail using any method you can. Move North. TOWER Climb the stairs and move Up. UPPER CHAPEL Use the Translate Spell to work out the relationship bewteen the gems and the shrines. Place each gem on it's correct shrine. Drink the blood upon the altar, drink the Super Fast Potion. When the casket falls from the roof, open it and collect all it's contents then go Down the stairs. Move Down. TOWER Cast the Freeze Spell on the slime monsters and pull the two levers on the North wall. Exit through the door on the West wall. Move West. COURTYARD Move West. PORCHWAY Insert the key in the keyhole and pull the lever. Move West. ENTRANCE HALL Move West. PIT Drink the Cure Poison Potion. Wait..........unfortunately the floor gives way beneath you and you plummet to a well-deserved death!!....You have finally been defeated by the heir of Dianos.....there is no escape......KARADOC THE DWARF IS DEAD!!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *