L O R D O F T H E R I N G S - V O L U M E 1 (Interplay) INTRODUCTION Of the countless computer games based on the 'Lord Of The Rings' trilogy, this is the only one that does justice to Tolkien's epic tale. It follows the story of Bilbo the Hobbit from his acquisition of the Ring of Power all but to the point where the Fellowship of the Ring nearly breaks up. The presentation style mixes the ariel-view display with full-screen illustrations of the sort usually seen in graphic adventures. Skills are crucial to puzzle-solving and accomplishing the main goal of this volume. Combat is reminiscent of 'Dragon Wars' and Magic is based on spells and words of power, some of which are available to the White Council and certain elves, others only to humans, ringwraiths and orcs. The "point and slay" interface has a few drawbacks, notably yhe inability to move diagonally and the necessity of positioning your character in a precise spot in order to talk or otherwise interact. And there is no auto-mapping or auto-combat. However, there are numerous mini-quests to pursue, and the most distinctive aspect of this adaptation of Tolkien's classic is the freedom to explore every nook and cranny of these rich fantasy lands. The following walkthrough provides the minimal amount of help and direction needed to complete the game. It does not reveal answers to all the many mini-quests. The landscape consists of seven maps laid West to East, Map 1 to Map 7. The Fellowship moves from West to East. Healers are found in various places, including Southeast of Bag End in the Shire, in the town of Bree and in Rivendell. Locations of most characters are provided in the manual. WALKTHROUGH MAP 1 This comprises the area around the Shire and its environs. Take your time in the Shire and explore it thoroughly, making rough maps for reference. Bag End Recruit Sam and Pippin, who are outside Bag End. Enter Bag End by going NORTH. When you enter Bag End, there's a Hallway going East with rooms to the North and South. The Study is the fourth room to the North, and the Bedroom and Storage Room are the last two rooms to the South. Go to the Study and use your READ skill to gain two special spells (Help, Help & Luthien). Get the torch and a packet of rations from the Storage Room. In Bilbo's Bedroom (the last room to the East, then South) get Pippin to use his PICKLOCK skill to open the chest and get the silver pennies. Spider Cave Exit Bag End and go EAST until you reach a bridge across a stream. Cross the bridge until you reach a cliff. Follow the cliff along its South edge, moving EAST until you see a cave in the side of the cliff. [SAVE THE GAME]. Use your CLIMB skill to enter the cave. Go all the way NORTH until you find a child (Freddi) in a web area off the path to the East. A spider will attack as you enter the web. Kill it. After the fight, recruit the child and get the star key and the axe. Go SOUTH until you see a chasm in a path to the West. After the warning message, JUMP the chasm. To the Northwest, use the star key on the door with a star-shaped keyhole. Enter the door and go West until, approaching a statue, you get the message about a "star-shaped depression in the chest", referring to the chest of the statue. Use the star key on the statue. Answer 'YES' to the statue's question, and you can get the ruby and silver pennies. Return to Bag End. Follow the path SOUTH to Lobelia. Lobelia When you encounter Lobelia, trade her the key to Bag End; you will no longer need it (but you cannot re-enter Bag End after relinquishing the key). Green Dragon Tavern Go SOUTH across the bridge West of the Mill, then EAST to the Tavern. Trade the axe to the dwarf named Druin, who will then join the party. If Druin leaves the party when you enter an inn, simply re-recruit him until he comes with the party. Mini-Quests Ansom's dog is in the Western Woods, due West of Ansom's house. Use CHARISMA to get the dog. Taffi is in the East Woods, East of Bag End and North of the cave in the cliff. Green Hill Country Elves Travel to the Green Hill Country at night, via the road in the Southwest of the Shire. The elves will give you the special spell of 'Elbereth' that will drive away one Nazgul in combat. [SAVE THE GAME]. Hawkeye You get a message that someone is watching you while in Green Hill; this is Hawkeye, whom you meet a short time after the message. Answer 'YES' to Hawkeye. An orc soon attacks (keep the torch readied). After killing the orc, Hawkeye leads you to his cave. Hawkeye warns you to run away and leaves the party. Take Hawkeye's sword and signet ring. Follow the path NORTH. Hawkeye will be killed by the Nazgul. Stop at the locked chest along the path and have Pippin use his PICKLOCK skill to get the silver pennies, rations and the blade part. Give a ration to each party member and leave the cave. If you have trouble completing this sequence, the blade part can be found elsewhere: See Weathertop (later). Brandybuck Ferry Go to the ferry in the Southeast of the Shire map and recruit Merry. Cross the river via the ferry and make Druin the party leader. [SAVE THE GAME]. Nazgul (One Way Out Of The Shire) Go NORTH and exit the Shire via the path to the East of Buckland Bridge. When the Nazgul attacks (and you are in combat mode) quickly use ELBERETH. Proceed Eastward after the encounter with the Nazgul to reach Map 2. Brandy Hall (Another Route To Leave The Shire) Cross the ferry. Go EAST and NORTH to Brandy Hall. Use SNEAK to enter. Go DOWN stairs. In the Northeast Bedroom, use PERCEPTION to get the pipe. In the West Bathrrom, use PERCEPTION near the bathtub to get the gate key. Go UP stairs and use PIPE on the ghost. Use the gate key to open the hedge gate just Southeast of Brandy Hall. Map your way to the Northwest corner of the hedges. Go SOUTH and EAST until you hit a dead end. Use PERCEPTION to locate an opening in the Eastern hedge. Continue SOUTH and EAST to exit. Follow the river NORTH and EAST to Tom Bombadil. MAP 2 Old Man Willow Here you find Tom Bombadil's house and the surrounding area just East of Barrow Downs. Near Tom's house you find a large old willow tree that grabs the party members. Use HELP, HELP and Tom Bombadil will free the party members. Use PERCEPTION skill and answer YES to go down from the tree. Search the tree until you find something at your feet. Pick up the items in the following order: Silver Pennies, Bow and Smith's Ring. Immediately after picking up the ring, you need to use the CLIMB skill to avoid drowning. Tom Bombadil's House Go to Tom's house and approach the fireplace. Answer YES to Tom's message. You should now have BOMBADIL in your magic inventory. Make Frodo the party leader and SAVE THE GAME. Goldberry Go upstairs and talk to Goldberry. Exit the house and go SOUTH to a hill. DIG. Go EAST to the waterfall. IN. Pick up the Spyder Sword. Use the GOLD TOKEN on Withy Windle. TRADE the SPRINGSTONE (get as close as possible). Return to Goldberry to have your stats increased. Ruddy Oak Get the acorn from the oak tree North of the waterfalls. Give it to the Ruddy Oak, who will join and protect you while in this area. Money DIG on the hill Northwest of the bridge. Also DIG STONES to the far East of the barn. Barrow One Go EAST and NORTH to Barrow Downs until the area starts to get very foggy. Remain still until all the characters disappear and you are trapped by the Spirits of the Downs. USE BOMBADIL, and Tom will come and save you. Explore the Barrow until you find the chest. Have Pippin use the PICKLOCK skill to get the silver pennies and the magic barrow daggers. Equip each hobbit with a magic dagger then leave the barrow. Barrow Two Enter the cave in the hill (crypt, East of barn) where you may be attacked by a barrow wight. Get all the items on the floor, except the daggers and the gem. (If you take the daggers and the gem, the wight will attack you). Leaving the barrow, go NORTH and EAST to the entrance to Bree. [SAVE THE GAME]. MAP 3 Bree Blacksmith The West gates of Bree can be entered only during the day. In the Southwest part of the town you will find a blacksmith. Talk to him about BAGGINS and get the magic shield for Frodo. Buy as many chain mail suits as you can afford. Everyone but Frodo should ready the chain mail suits. If you have enough money, buy extra sets of chain mail for other characters you will recruit. Aragorn and The Prancing Pony Ignore the innkeeper's questions. Go to the main area to the East of the entrance and to the Northwest corner of this room. Question the man there. Roam about the room until Pippin gives his story, then answer 'NO' or 'YES' and wait for the room to empty. Follow Aragorn to the parlour area West of the main area and recruit him. Distribute hot food to all members of the party. Give chain mail, the Ghost Ruby and the blade part to Aragorn. After visiting the Healer (if necessary) leave Bree via the Eastern town gate and SAVE THE GAME again. Continue EAST to Map 4 (the Forsaken Inn, Weathertop and Thander's Tomb sections may be completed en route but are not esential). The Forsaken Inn Buy a green skull in Staddle (to the South). Stand on a bed in the Inn's Southeast room. Go WEST and NORTH to the Ghost Room and give the green skull to the Ghost. Weathertop Go NORTH from the Forsaken Inn and follow the stream NORTHEAST to it's source. There is an opening here. You'll need a rope and someone with BOAT skill. Use the rope. Follow the path to the boat. USE BOAT SKILL. Go EAST and climb to the spider's web. USE Spyder Sword. Get the broken wing blade fragment. Thander's Tomb This tomb is in the ruins due South of Weathertop. Climb to enter. You'll need Rose's token (from Rose Cotton in the Shire). A secret door is in the West tomb wall. MAP 4 Last Bridge Here you can cross the bridge, but do not follow the road East of this bridge. Under the Southwest side of the bridge is a passageway into a cave that, if explored, will lead you eventually to three more caves that can bestow upon you the magic word 'LUTHIEN', which is essential later. After axquiring the power word, return to the bridge, then go NORTH and EAST to Glorfindel. Glorfindel and the Elf Here you meet an elf and get a series of messages. At this point the Ringbearer should leave the party on horseback and race to the Ford of Bruinen. Ford of Bruinen and the Nazgul The Ringbearer will be overtaken by the eight Nazgul and, after getting a series of messages, can use LUTHIEN and eliminate the Nazgul for the present time. (Aragorn has 'Luthien' and could substitute as the Ringbearer if the magic caves were not found earlier). Black Cloaks A search of the East and West river banks to the South will turn up a bunch of black cloaks. Legolas at the Falls Go EAST to the mountains and you find the falls. Legolas is there. Recruit Legolas. Gandalf under the Mountains Go NORTH along the ridge of the mountains until you find Gandalf (East of Rivendell). Gandalf tells you to hurry to Rivendell for a meeting in the Hall of Elrond. Rivendell and Uncle Bilbo Search for Bilbo in the South and Southeast areas of Rivendell's first level. Search for him. Answer 'YES' to his message and he will give Frodo some mithril armour and a magic short sword named 'Sting'. Hall of Elrond Find the Hall of Elrond in the Southwest part of Rivendell's first level. A meeting will be going on in the hall. Answer 'YES' to the beginning message. Recruit Gandalf and Boromir. Give Legolas and Boromir chain mail. Gimli and the Wine Cellar Go downstairs and EAST until you find the wine rack that is furthest East. Use PERCEPTION skill after you get the message. Get the bottle and go NORTH into the hidden caverns. Find and recruit Gimli in these caverns. Bell Keeper & Mellon Go UP to the third storey and TALK to the Bell Keeper about MELLON, and the power word will appear in your magic inventory. Lindir and Anduril Make Aragorn the party leader. Have Aragorn trade the ghost ruby and the blade part to Lindir when he gives you his message. Have Aragorn get Anduril from Lindir and ready it as a weapon. (Anduril is the most powerful weapon in the game). Get skills from Elrohir and lores from Erestor, then go SOUTH to "Entrance to Moria?" on the map. Follow the path to the EAST then NORTH until you reach the gate of Moria, just East of a lake. Use 'MELLON' to open the gate. Tentacles will attack you every five seconds until you enter the gate to Moria. Kill the tentacles and enter Moria QUICKLY. Have Gandalf cast the 'ILLUMINATE' spell. SAVE THE GAME. MAP 5 The Balrog Follow the hints through Moria and keep moving EAST and NORTH until you get to a very large chasm. SAVE THE GAME before crossing the chasm. When you cross the chasm, you will be confronted by the balrog. Do not move when the balrog messages start. Have Gandalf use his staff to destroy the balrog. Go EAST out of Moria and into the mountain pass. SAVE THE GAME. Moria Many parts of Moria may be explored for puzzles, weapons, armour and gold. There is a locked door (star-shaped key) that will take you to Lorien. On an island, you will find a statue of an eagle that will give you the 'THORONDOR' word of power. MAP 6 (Kidnapping: If you keep going EAST after the mountain pass, the Witch-King will kidnap the Ringbearer and Sam. This is a 'set' encounter and cannot be avoided by the group) Haldir If you keep going NORTH and then EAST after the kidnapping across the bridge, elf guards will stop you. Ask Haldir about Elrond and you will be taken to Lorien by the elves. Galadriel Find Galadriel by going NORTH and EAST through the opening in the trees, then WEST to the bridge. Cross the bridge. Follow the stream to the NORTHWEST. At the point where it heads due North, go WEST to a large tree with a ladder on it's South side. Enter the tree. Talk to Galadriel about HELP and she will give you a message. Recruit Celeborn and distribute the lembas to to each party member. Lembas can heal each party member for six life points per day. Celeborn will leave the party on Map 7, so make sure that he has no essential items on him. Galadriel's Mirror This mirror looks like a bird bath and will give you a message regarding the fate of the Ringbearer. It is found in the river, due South of Galadriel. Swan Ships Re-cross the bridge to the EAST. Follow the stream SOUTH. Then go EAST to the opening in the trees. Go EAST and SOUTH to the lake. (if you so wish, you can go far to the NORTH then WEST and SOUTH from the lake for more artifacts and adventure). Here you will meet Galadriel again. She will give you more information and two words of power('OROME' will capture Gollum and 'MELIAN' will cure any party member of insanity). Board the ship. MAP 7 Radagast and the Tower Follow the main road NORTH to Radagast's Tower. Enter the tower and go to the third level, where you meet a man claiming to be Radagast. He is really a werewolf. Attack the man. Have Pippin use his PICKLOCK skill on the cage to free the REAL Radagast. Recruit Radagast and give him all the lembas, a chain mail suit and a sword. Radagast can cast a HEAL spell. Gollum and The Maze Return to the main road. Go EAST until the road turns to the South. Go SOUTH until the road turns to the East. Continue on the road until Gollum shows up. Recruit Gollum (you may need to use OROME to capture him). Give him nothing. Gollum leads you to the Maze Entrance. Enter to the NORTH. Plot your way through the maze to a dead end just South of the Lawn of Statues. Move to the hedges to the East. Use 'PERCEPTION' at various points along the hedge to locate an opening. Go EAST and NORTH then EAST to a stone column. Menhir On the North side of the stone column, you find a secret entrance to the Tower of Dol Goldur. Enter the opening. When Gollum disappears, SAVE THE GAME. Quartermaster You now fight an orc and his spiders. Use 'PERCEPTION' skill after killing them and you will find a red key. Get the key. Witch-King Keep going UP the stairs until you reach the door that opens with the red key. Do not touch the eyes on the floor while walking through the Tower of Dol Goldur. As you are making your way up to the Witch-King, a representative of the Eastern Powers will challenge you to a duel. If you defeat this man in the duel, you will be healed a little as he dies. After you use the red key to open the door, SAVE THE GAME. When you get to the Witch-King, attack him quickly with 'THORONDOR'. When you kill the Witch-King, you recover the Ringbearer and have won the game! WORDS OF POWER BEREN..........Speak in Tomb of Descendants ANGMAR.........Opens stone DURIN..........Frees bird KHAZAD.........Frees Oin and Orin SING OF SEVEN..Axe THORONDOR......Kills Witch-King * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *