S P A C E Q U E S T I V (Sierra On-Line) (Playing guide) First, collect the rope from the bottom right screen. Go to the top right and hide behind a pillar. Take the rope from your inventory and click the icon on the ground. Roger should now create a snare. Wait for the rabbit to stumble into the circle before clicking the hand icon on him in order to make the catch. Go to the land-speeder on the left and take the LAPTOP POCKET-PAL COMPUTER from the glove compartment. Head to the north-west corner of the intersection and OPEN THE SEWER GRATE on the floor. CLIMB DOWN. Roger will fall into the Sanitation Office. OPERATE THE DESK BLOTTER and take note of the message. Collect the EMPTY JAR. OPEN the DOOR by TURNING the WHEEL and leave the Office. Scoop the GREEN SLIME from the sewers and into the jar. Make sure that you run away as the slime is deadly if it touches you! To leave the sewers, CLIMB THE LADDER down the WEST side of the complex. When Roger is peering out from the safety of the manhole, wait for the Sequel Police to leave before climbing out. If Roger takes too long to do this, the manhole cover will become too heavy and you'll have to try again. Walk to the ship and click the hand on the OPEN HATCH behind the rear strut as QUICKLY AS POSSIBLE. If all goes well, Roger should cram himself in the landing gear compartment. Walk LEFT but stay concealed. Wait for the second time-pod to appear and watch the pilot walk up screen. Using the hand icon, quickly click on the POD and climb in. Now that you are in the time-pod you have to use the SQIV Space Piston Manual to identify certain scientific codes. Make a note of the symbols on the Navigation Computer as you'll need these later. Punch in six codes, and tap [RETURN]. Enter another six digits and you'll warp through time and space to the distant galaxy of Estros. Climb out of the pod and walk to the LEFT of the Plateau. Wait for a large show to pass overhead before climbing down the nearby stairway. There should be a pterodactyl waiting for you. Once you have been dropped off in the nest, SEARCH THE POLICEMAN. Walk to the RIGHT side of the nest and.....fall through! ESTROS Having watched Roger plummet towards the ground and then land in the water, wait for the Latex Babes to appear. Hang on until the conversation ends before climbing into their submarine. Once again wait for the 'hands-off' sequence to finish, when the giant sea-slug is staring you in the face. As the tentacles begin to wrap around Roger, PRESS THE RED BUTTON on the chair. This will shock the creature and it'll back away. Walk over and pick up one of the AIR TANKS to the RIGHT and choose that item from your inventory. When the sea-slug pulls you towards it, click the TANK icon on the SLUG'S MOUTH. The Babes will rush back treating you as a hero and then it's off to do some shopping! THE SHOPPING MALL PICK UP THE CASH CARD that the Latex Babe leaves behind. Use the moving walkways to make your way to Big & Tall where you must buy some new clothes. Now that you have a decent set of threads, walk to Monolith Burgers and APPLY FOR A JOB. If you get sacked your boss will give you a job again but you only get TWO chances to earn a minimum of 26 Buckazoids. When you do get sacked, make sure that you PICK UP THE CIGAR BUTT that he throws at you. Next, enter the Women's Clothing Store and BUY A DRESS before dressing up in drag. You now have the perfect disguise to fool the bank machine. Go down to the Bank, INSERT THE CARD and empty the account. Enter the Software Shop and BUY THE SPACE QUEST IV HINT BOOK. Go back to the Clothes Shop and enter the changing rooms. Roger will now put on his normal clothes. Walk into the Arcades and play Ms Astro Chicken if you so desire. You can keep playing until it overloads. Make your way to the top right of the amusements and WAIT. The Sequel Police should now appear. When they start to follow you, make a dash for the Skate-O-Rama. Swim to the top of the dome and wait. When they appear, two laser blasts will narrowly miss you and the recoil from the guns will send them shooting in the other direction. Leave the Skate-O-Rama, go back to the arcades and climb into the time-pod. Consult your hint book and get one half of the code to enter into the Navigation Computer. The remaining symbols can be found on the piece of paper discovered earlier. THE ULENCE FLATS Most of the shops here have been closed down and the only remaining source of excitement is the Bar. Make you way inside to see what's going on. Walk in front of the Monochrome Boys and they'll throw you out of the door. Select the hand icon and click it on the HOVERBIKES. Now sit back and watch another 'hands-off' sequence. Having lured the robots from the bar, make your way back to the right and inside. However, if they charge towards you on their bikes you have to simply jump out of the way at the last moment. Having returned just PICK UP THE BOX OF MATCHES and then leave. Make your way back to the time-pod and clamber inside. You will now need to make a return journey to Xenon so hopefully you remembered to scrawl down the various digits. Enter them and you'll appear back in the Hanger Bay. XENON Walk over to the door on the RIGHT. You'll find that it is locked. Choose the jar of slime from your inventory. DISSOLVE THE LOCK WITH THE ACID then use the hand icon to OPEN THE DOOR. When you walk into this tunnel for the first time, make sure that you have both the BOX OF MATCHES and the CIGAR BUTT. Now you have to LIGHT THE CIGAR BUTT. The smoke emitted will make the lasers appear. Use the eye to take a CLOSE LOOK AT THE KEYPAD on the RIGHT. The numbers that you must enter are the ANGLES OF ROTATION OF THE LASERS. You must make the lasers face VERTICALLY. Having walked through the laser tunnel you'll now be inside the Super Computer. First of all, use the eye icon to LOOK CLOSELY AT THE SMALL TERMINALS ON THE RAILINGS. Make a note of the PLUG SHAPE and then return to to the time-pod. The correct codes for The Mall will be shown on the Navigation Computer just before you leave the arcades for the first time. Warp back to travel to Radio Shock and PURCHASE THE CORRECT PLUG. Go back to the pod and leave for Xenon again. INSIDE THE SUPER COMPUTER From the tunnel go up the screen. Turn LEFT and take the stairs on the LEFT and go DOWN. Wait for the Droids to appear on the RIGHT, before returning to the previous screen and backtracking to the first Super Computer screen. Head WEST to the Programming Chamber. Once in the chamber, USE THE HINT BOOK to OPEN THE DOORS. Enter the code on the KEYPAD. When inside, trash the Droid icon by dragging it over the toilet. Finally, bin the Brain which will start the the 'Formatting' sequence. Now that the Droids have been disabled and the formatting sequence has been initiated, make your way out of the Programming Chamber to the elevator on the FAR LEFT of the Super Computer. Go UP and walk NORTH then RIGHT. Enter the tunnel. Walk across the bridge and use the arrow keys to force Roger back into the white beam. CLIMB DOWN the ladder on the LEFT to retrieve the FLOPPY DISK. Choose the Disk icon and INSERT THE FLOPPY IN THE DRIVE. Click on the BEAM UPLOAD to get Vohaul into the Super Computer. Click on the DISK UPLOAD to transport Roger Jnr. into the computer. Finally, click on Roger's name and then on BEAM DOWNLOAD. Roger will be put back in his body and the Evil Sludge Vohaul will be formatted!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *