S P E L L C A S T I N G 1 0 1 (Sorcerers Get All the Girls) (Legend) ESCAPE (Starting locked in your Room) - EXAMINE DESK - OPEN DRAWER - GET NOTE AND APPLICATION - READ NOTE - READ APPLICATION - (Joey enters, threatens you and leaves) - GET APPLICATION - N - OPEN DOOR - GET POTTY - OPEN GRATE - D - (you squeeze through and tumble down into an alley, losing your clothes in the process) - EXAMINE SHED - OPEN IT - (it's locked but you know the key is under the flat rock nearby) - LIFT ROCK - (you see the key but hear Lola coming) - GET KEY - (your old school teacher Minnie arrives and puts her foot on it) - PUSH MINNIE - (she falls back into the mud; meanwhile you hear Joey chatting up Lola) - GET KEY - UNLOCK SHED WITH KEY - OPEN DOOR - W - GET OVERALLS - WEAR OVERALLS - E - E - (you push past Joey and Lola and escape to Sorcerer University). SORCERER UNIVERSITY: (In Donkeydung Hall, waiting to register) - STAND IN LINE - WAIT - (until you reach the registrar. Answer his questions; the answers are in the game packaging. You're presented with your spellbook and a few weeks pass) - (Tuesday) - GET NEWSPAPER - EXAMINE IT - READ EDITORIAL - READ NEWS - READ ARTS - READ SPORTS - E - NE - (Professor Tickingclock invites you to dinner on Wednesday at 7.30pm) - SW - (Mythology 101 is just starting) - TAKE NOTES - (wait until class finishes) - W - NW - (you're invited to a party at I Phelta Thi at 8.00pm) - SE - SW - (you're invited to a party at Tappa Kegga Bru at 8.00pm) - NE - E - wait - (until Ethics 101 starts) - TAKE NOTES - wait - (until class finishes) - E - (Simulation Lab) - SIT IN CHAIR - (you can do this section several times quite safely, learning the closely-timed sequence of actions you must follow; for the moment, we'll ignore it. Once back in the Lab...) - STAND UP - W - W - NW - WAIT - (until the party starts, then keep waiting until a young woman, who is feeling dizzy, asks you to escort her outside) - ESCORT WOMAN - (she is the president's daughter. She passes out after asking you to take her somewhere safe) - S - E - (to your Room) - DROP GRETCHEN - SEARCH HER - (an embossed key drops to the floor) - GET KEY - W - N - SW - (someone at this party asks you to take care of a spell box) - EXAMINE BOX - OPEN IT - OPEN IT - (you gain the SKONN spell) - NE - S - E - SLEEP - (you wake in the morning to find a note) - GET ALL - READ NOTE - (from Gretchen) - (Wednesday) - W - SW - UNLOCK DOOR WITH KEY - OPEN DOOR - NW - (the President's House where you see the Sorcerer's Appliance) - EXAMINE APPLIANCE - GET BOX - OPEN IT - (you gain the FRIMP spell) - SE - E - N - GET NEWSPAPER - E - WAIT - (until Spellcasting 101 starts) - TAKE NOTES - WAIT - (until each time you're asked to cast BIP) - BIP - WAIT - (until class ends) - READ EDITORIAL - READ NEWS - READ ARTS - READ SPORTS - U - (Library) - GET POPULAR BOOK - READ SIGN - U - (well, it was worth a try) - SKONN BUST - (one of the statuettes expands) - CLIMB BUST - GET BOX - OPEN IT - (you gain the KABBUL spell) - D - D. WAIT - (until Mythology 101 starts) - TAKE NOTES - WAIT - (until class finishes) - OPEN TRAPDOOR - (oof! It's too heavy) - FRIMP TRAPDOOR - OPEN IT - D - (A maze of Maize Rooms; map it and note the letters in each locations) - SE - S - E - E - SW - W - S - W - W - (an opening appears in the floor; you followed a route marked 'This way out') - D - GET BOX - OPEN IT - (you gain the DISPAR spell) - U - N - N - N - N - E - FRIMP TRAPDOOR - OPEN IT - U. W - S - WAIT UNTIL 7:30 - U - (The Housemaster's Suite) - EXAMINE SURFBOARD - WAIT - (Tickingclock mentions the Appliance) - ASK PROFESSOR ABOUT APPLIANCE - WAIT - (he'll talk about it, then fall asleep) - HELP HILLARY - (you wash the dishes and leave) - E - (Your Room) - WAIT - (until you feel sleepy) - SLEEP - GET ALL. (Thursday) - W - N - GET NEWSPAPER - READ EDITORIAL - READ NEWS - READ ARTS - READ SPORTS - E - WAIT - (until Math and Science 101 starts; you're given a map) - TAKE NOTES - WAIT - (until class ends) - WAIT - (until your mother appears, gives you a talisman and the university is attacked! When you come round...) - GET ALL. E - SIT IN CHAIR - (you find yourself by a Moat; if you had time you could read your spell book and find you have some extra spells) - GUB TREE - ZEM ME - S - (you're attacked by an atomic dragon and hear a scream from the tower window) - KILL DRAGON WITH SWORD - VAI IVY - CLIMB IVY - PULL LEVER - RELEASE DAMSEL - OUT - (you "die" and return to the lab) - STAND UP - READ SPELL BOOK - (you've retained the VAI, GUB and ZEM spells. If you'd done the simulation before this point, the spells would have been removed when you finished it). W - SW - U - GET SURFBOARD - (a bolt of energy zaps you!) - DISPAR SURFBOARD - GET IT - (a spell box falls from behind it) - GET BOX - OPEN IT - (you gain the BLUBBA spell) - D - SW - (Professor Peelerofsmallfigs is dying here; listen to his words) - EXAMINE SURFBOARD - PUT IT IN WATER - STAND ON IT - TURN LEFT DIAL TO 6 - TURN RIGHT DIAL TO TICK - PUSH BUTTON - WAIT - (until you arrive at...). THE ISLAND OF LOST SOLES: (From now on, remember to "SLEEP" when necessary and when you awake, "GET ALL"). READ SIGN - (you learn you must restore 80 lost souls to human form. The KABBUL spell must be cast on the person's proper name, and their non-human form will be a pun on their real names. The messenger nymph will give some names as you complete this section which has been divided up by area). (The meadow) - KABBUL BLAISE, ASHBY, CHARLIE, CHARLOTTE, BERNIE - SE - (The Riverside) - SANDFORD, CLIFFORD, BROOKE, ROD, BARB, BRIDGITTE - NW - NE - (Forest) - GAIL, LEIF, ROBIN, WOLFGANG, WOODROW, DAWN, ERNEST - S - (West of House) - MATT, CARMEN, PEG, JACK, DOLLY, MIKEY, BELLE, JIM. OPEN DOOR - E - (Living Room) - OPEN SAFE - READ LEGAL DOCUMENT - EXAMINE PEDESTAL - PENNY, WILBUR, WILTON, WILMA, WILHELM, WILLIE, TY, JULES, BUCK, KITTY, ADAM, NICHOLAS, ADLAI, PIERRE, WILLIAM, WILL - E - (Kitchen) - SHERRY, STU, PAT, PATTY, FRANK, RICKY, WALDO - U - (Attic) - BILL, TOM, BO, KERMIT, KNUTE, BUNNY, TEDDY - D - W - D - (E Cellar). DUSTY, GOLDIE, GABBY, BETTY, LACEY, DAISY, ARCHIE, HARDY, CONNIE, LUCY - E - (British Aisles) - LAURIE, BOBBY, LUCILLE, BILLY, LULU, GAYLORD - SW - (Sound Studio) - MELODY, WINNIE, MIKE, CY, CAROL, BLAIR, HUMPHREY, NOEL - N - (as you move, you're met by the islanders and presented with a big key and escorted back to the meadow). STAND ON SURFBOARD - TURN LEFT DIAL TO 4 - TURN RIGHT DIAL TO PIG - PUSH BUTTON - WAIT - (until you arrive at....). THE ISLAND WHERE TIME RUNS BACKWARDS: (In this section you must perform all actions in reverse by noting the program's "responses" to actions you are about to carry out - or have you already done them? Confused? As an example, when you arrive you're told a large piece of waybread rises into your hand so you must...) - DROP WAYBREAD - (you go north) - S - (you go NE) - SW - JUMP THROUGH WINDOW - WAIT - WAIT - (you rise from the small mudbath) - CLIMB INTO SMALL MUDBATH - CLIMB INTO MEDIUM MUDBATH - CLIMB INTO LARGE MUDBATH - U - EAT SMALL WAYBREAD - EAT MEDIUM WAYBREAD - EAT LARGE WAYBREAD - PLAY CHESS WITH SMALL NUN - PLAY CHESS WITH MEDIUM NUN - PLAY CHESS WITH LARGE NUN - IN - OPEN DOOR - READ SIGN - NW - EXAMINE PEDESTAL - N - GIVE BOX TO DIRECTOR - GET OFF SURFBOARD - (time returns to normal) - OPEN BOX - (you gain the BUNDEROT spell) - TURN LEFT DIAL TO 8 - TURN RIGHT DIAL TO SLUG - PUSH BUTTON - WAIT - (until you arrive at.....). THE ISLAND OF THE AMAZONS: (During this section the Amazons will set you certain "tasks" at regular intervals. These have been omitted from this solution.) SW - (you're invited to stay by the Amazons) - W - (VIP Suite) - EXAMINE PEDESTAL - WAIT - (until Ursula leaves) - OPEN CHEST - GET SHOES - CLIMB INTO VENT - (you drop down into the SIP Suite) - OPEN CABINET - GET GOWN - CLIMB INTO VENT - E - S - GET ALL - (sword lipstick magazine and pomegranate) - N - W - LOOK UNDER BED - (see a bonnet) - GET BONNET - (you can't reach it) - FRIMP BED - GET BONNET - REMOVE CLOAK - WEAR GOWN - WEAR BONNET - WEAR LIPSTICK - WEAR SHOES - E - NE - (the Amazons don't recognise you through your disguise) - REMOVE GOWN - WEAR CLOAK - REMOVE SHOES - REMOVE LIPSTICK - REMOVE BONNET - STAND ON SURFBOARD - TURN LEFT DIAL TO 14 - TURN RIGHT DIAL TO BAT - PUSH BUTTON - (wait until you arrive at...). THE RESTAURANT AT THE END OF THE OCEAN: (You see a MAJJELLO spell box floating in the water) - GET BOX - (it's swallowed by a pygmy shark) - IN - (you're given a menu) - READ MENU - ORDER SHARK - EXAMINE PEDESTAL - (your meal arrives) - BUNDEROT SHARK - (you find a slightly-chewed spell box) - OPEN BOX - (you gain the MAJJELLO spell, the restaurant closes and you're thrown out) - STAND ON SURFBOARD - MAJJELLO MAP - (there's a hidden island at Boa 10) - TURN LEFT DIAL TO 10 - TURN RIGHT DIAL TO BOA - (there isn't a boa setting!) - MAJJELLO RIGHT DIAL - (boa appears) - TURN RIGHT DIAL TO BOA - PUSH BUTTON - (wait until you arrive at...). THE ISLAND OF THE GODS: UNLOCK ISLAND WITH BIG KEY - N - READ SIGN - N - EXAMINE PEDESTAL - W - WAIT - (you hear people approaching) - HIDE BEHIND DRAPES - WAIT - (until Glock leaves) - STAND UP - WAIT - (Ocarina asks if you'll help with her crossword) - HELP OCARINA - (she offers you a GWEEK spell box) - TAKE BOX - (Glock arrives, throws you in the rubbish dump and tells you to clean it up) - OPEN BOX - (you gain the GWEEK spell) - GWEEK TRASH - BUNDEROT TRASH - (it's all gone! You see a spell box) - GET BOX - S - OPEN BOX - (you gain the GOBERDUNA spell) - S - S - STAND ON SURFBOARD - TURN LEFT DIAL TO 13 - TURN RIGHT DIAL TO PIG - PUSH RED BUTTON - (wait until you arrive at......). THE LAGOON: (You see a Lok Pik Monster) - GOBERDUNA MONSTER - (you tie its neck into a knot) - E - (you arrive at...). FORT BLACKWAND: (This looks familiar) - GUB TREE - ZEM ME - S - KILL DRAGON WITH SWORD - VAI IVY - CLIMB IVY - (the damsel in distress is Lola!) - PULL LEVER - RELEASE LOLA - GET PURSE - OPEN TRAPDOOR - D - (you see three gates, three'x's and a painting) - KABBUL ART - (the painting changes into Art, who offers his help) - ART, STAND ON GOLD X - LOLA, STAND ON SILVER X - STAND ON BRONZE X - (all three gates are now open) - W. STUNNING CLIMAX: (You find out that the evil mind behind the attack on the University and the disappearance of the Sorcerer's Appliance is none other than Joey Rottenwood!) - OPEN PURSE - GET FLAMETHROWER - WAIT - (until Joey is about to operate the Appliance) - GIVE POPULAR BOOK TO JOEY - (he sits down to read it; the Appliance goes into self-destruct mode. The only thing that can stop it is 7 tons of whale poop. An EKSLAKSIA spell box drops out of the Appliance) - BLUBBA - (a whale appears but your spell book is knocked out of your hands) - BURN SPELL BOOK - OPEN BOX - (the whale poop arrives!). Reunited with your friends from Sorcerer University (who had been held prisoner by Joey), your Mother and, surprise, surprise .... your Father, you return in triumph to the Uni - except for the fact that you're told off for unauthorised use of high level spells and get an overdue bill for tuition. Unfortunately Joey escapes when his guards get engrossed in the book, and Lola heads off for Balmoral City, credit cards in hand, for a shopping spree. Oh well, at least you got early advancement out of Spellcasting 101 and who knows what will happen in the follow-up:- Spellcasting 201: The Sorcerer's Appliance....? * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *