STUMPED! Here's the ONLY cricket simulation for the ST! Get your pads out, pick up you bat and stride out onto the wicket at the latest test match Stumped gives you realistic ball by ball commentary of a cricket match - either limited overs, or full county or test match. It can be played by two players or teams, or solo for fun. Tell the ST the type of game you want, the teams and players, and even which side is stronger if you like. Then toss up, decide whether to bat or bowl, depending on weather and wicket, and away you go. All major rules of cricket are catered for, and a full scorecard is given at the end of each over. A full range of tactical choices are also available, letting you bat or aggressively or defensively, declare and so on, or else set your field and change your bowlers as circumstances dictate. The game has been designed for maximum realism and is true to life right down to when rain stops play! A full game of Stumped may take several hours to play, so there is a facility to save a game to disk. Also, although you don't need a printer, you can use one to print the scores and results. Before you start a match you have to give the program a few details about the type of match, the teams and players involved and so on. However, most of the details are already provided as default values. You may either leave these values as they stand, or change them to ones which better suit you. Changing a value is easy: all you do is point the mouse at it so that it is highlighted (if it doesn't highlight, it can't be changed). Then click either mouse button. Although some typing is occasionally involved, most values change automatically. The left mouse button usually increases a value and the right button decreases it. Stumped allows both limited over and double innings matches. Clicking on Type of Match alternates between the two. You can also change the number of overs, or days over which the match is to be played. Overs can range between 10 and 80, days between one and seven. A final option is to play to pre-1983 rules. Before 1983, no-balls and wides did not count against a bowler's analysis, so if you want maximum realism for a "historic" match, choose Yes. By default, your match will be between England and Australia. To change this, click on either team name and type a new one. Bias enables you to make one side stronger than the other, if required. None means that the sides are evenly matched, but Home or Away give a slight advantage to the home or away side. Given an even run of luck, Bias should give a pointer to the likely result. The players are listed below their respective team names. Beside each player are two numbers, under headings Bt and Bl. These refer to his batting and bowling ability. Also listed, under the heading Sp, is his bowling style. Merit numbers range from poor to good. Bowling style can vary from slow, via to fast. The wicket keeper and captain are displayed for each team by player number. Initially, the captains are chosen at random, but the wicket keepers are always number seven. To choose alternatives for either, click on the relevant number. All that remains is to decide who will bat first. The visiting captain will be asked to call heads or tails and the winning captain invited to decide between batting first, or fielding. The weather can range from rain to sun. It is decided at random, but will frequently change as the match progresses. A weather forecast is given, but there is always a chance that the forecaster will get it wrong! Light can range from bad to very good and can affect a batsman's ability to see and therefore judge a ball. The wicket is the most important factor governing what happens in a game and there are five possible types ranging from very poor to very good. Some rules have had to be amended or omitted. All types of dismissal are catered for, except Timed Out and Obstructing the Field. In a run out, either batsman may be out, but unless the run out happens at the end of an over, the new batsman will always face the next ball. Batsmen never cross during a catch. Batsmen sometimes retire injured and this will show as such on the scorecard. Fielders never get hurt. When no-balls or wides are bowled one run is added to the batting total and an extra ball allowed for in the over. Only 10 different bowlers may bowl in any one innings. This is more than enough for most normal games, and is only necessary due to lack of space on the scorecard. Time is not really significant in one day games, but plays an important role in double innings matches. In such games, each day's play is divided into three sessions (morning, afternoon and evening). Each session lasts for 120 minutes. There is a minimum number of overs which must be bowled in a day, and if after 120 minutes of the Evening session this number has not been reached, play will continue until it has. Breaks between innings will last about 10 minutes, during which time the minimum number of overs for the day will be reduced by three. This number will also be reduced in the event of rain or bad light. At the end of each session you will see a Match Summary screen. It will only remain for a few seconds, but can be frozen by pressing a key. During rain or bad light in a double innings game, the maximum number of overs to be bowled in the day is reduced by one for every four minutes lost. HARDWARE: All STs, COLOUR MONITOR, STOS