Atari ST AGT Version Differences Hardware requirements The Atari ST version may be run on either a 520ST or a 1040ST with either a single- or double-sided drive. AGT Files and File Names A) The ST version uses the files RUN.TTP and COMPILE.TTP, rather than the .EXE files on the PC. Execute the programs by double-clicking on the icon, entering the eight-character game name into the dialog box, and either clicking on the OK button or pressing . Running from a Command Line Interface (CLI) will vary with the CLI being used, so check the CLI documentation for the method. The RUN.TTP and COMPILE.TTP files should be in the same directory as the game data/run files. B) All other AGT naming conventions apply as in the PC and MacIntosh versions. Function and Keypad keys It is possibe to use various key combinations to input many frequently-used adventure game commands and directions. The following short-cut inputs are available: Function Keys Cursor Keys Keypad Get North <-> Up Drop South <+> Down Examine West Read East Open Enter Close Exit Inventory (guess!) Look Score Command line options The Command Line options in the ST version should behave as they do for the PC version, where possible, and not limited by OS or hardware differences. Creating your source data files The Atari ST version of AGT assumes that your game source files are "standard" text files consisting of individual lines of up to 80 ASCII characters with each line terminated by a carriage return (or a carriage return and a line feed). Acceptable files are normally created using any program or text editor. In addition, almost all Atari ST word processing programs have an option to save files in text or ASCII format. AGT has been tested successfully with a variety of word processors. All of these programs were capable of creating adventure game source files that AGT could read, compile and run successfully. If you use a word processor to create your AGT source files, just remember to select the save file format option that saves the files as individual lines, each terminated by a carriage return (or carriage return and line feed) and with no special "embedded" formatting characters. Also, you may notice that some game source files already existing produce strange characters at times - the reason is that they use the IBM line drawing/graphics characters to produce displays. The ST (unfortunately) has no equivalents for these characters, so they are translated as well as the ST is able. It is not perfect. Therefore, try to avoid using any special characters, since this will make the source less transportable between machines (Atari replaced some IBM characters with some of their own, so what looks good on an ST probably won't on a PC or Mac, just as the reverse is also true). AGT utility programs AGTMACRO and AGTNUM have not been converted to run on the ST.