\\ VIDEO DRIVERS \\vga320.drv VGA or IBM PS2 - 256 Colors \\vga320.hlp This selection works with any card and monitor that claims VGA compatibility. You must have a VGA card and a VGA or multisync monitor. This selection will allow 256 colors with 320 x 200 pixel resolution. \\vga320bw.drv VGA or IBM PS2 - Grey Scale \\vga320bw.hlp This selection works with any card that claims VGA compatibility and a monochrome VGA monitor. You must have a VGA card and a VGA monitor. This selection will allow 256 shades of grey with 320 x 200 pixel resolution. \\ega320.drv EGA/VGA - 16 Colors \\ega320.hlp This selection works with any adaptor that claims hardware compatibility with an IBM Enhanced Graphics Adaptor. \\ega640.drv EGA/VGA - 16 Colors \\ega640.hlp This selection works with any adaptor that claims hardware compatibility with an IBM Enhanced Graphics Adaptor. \\mcga320.drv IBM PS2, Models 25 & 30 - 16/256 Colors \\mcga320.hlp This should be selected for use on an IBM PS/2 Model 25 or Model 30, OR any computer that supports the MCGA standard. If you have a newer IBM PS/2 Model 30/286, you may realize a slight speed increase if you select the EGA/VGA with RGB option. \\tandy320.drv Tandy 1000 with RGB monitor - 16 Colors \\tandy320.hlp This combination works with the built-in video circuitry of a TANDY 1000 series computer. If you have installed an additional graphics adaptor in your system, you may select that adaptor instead, but you must ensure that your monitor is connected to the correct plug. \\explorer.drv Explorer with RGB monitor - 16 Colors \\pcjr320.drv PCjr with RGB or Composite monitor - 16 Colors \\pcjr320.hlp This combination works with the built-in video circuitry of an IBM PC jr. You should configure your system with no memory resident utilities. See the box label for special memory requirements for the PC jr. \\cga320m.drv CGA with RGB monitor - Black & White (Preferred) \\cga320m.hlp This combination works with an IBM Color Graphics Adaptor and an RGB (OR COMPOSITE) monitor. It will produce black and white images, with various dot patterns used to simulate color. See also CGA 4 color. \\cga320t.drv CGA with RGB monitor - Black & White (Preferred) \\cga320c.drv CGA with RGB monitor - 4 Colors \\cga320c.hlp This combination works with an IBM Color Graphics Adaptor and an RGB monitor. It will display four colors, with various combinations used to simulate 16 colors. See also CGA 2 color. \\hercmono.drv Hercules 720 x 348 - monochrome \\hercmono.hlp This combination will work with the Hercules Monochrome Graphics Adaptor (or compatible) and a monochrome monitor. It uses various patterns to produce 16 shades. \\ \\AUDIO DRIVERS \\ \\audcdrom.drv CD-Audio \\audcdrom.hlp CD-ROM DRIVES CD-ROM drives with audio output capability can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's CD-ROM based games. A mixer may be required to combine the output from the CD-ROM drive and the output from the music device selected. An external amplifier and speakers (such as your home stereo or amplified speakers) may be necessary to amplify and reproduce the sound. \\audps1.drv IBM PS1 \\audps1.hlp IBM PS/1 AUDIO/JOYSTICK CARD The Audio/Joystick Card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. This card may only be installed into IBM PS/1 computers. \\audtandy.drv Tandy with DAC \\audtandy.hlp TANDY WITH DAC Tandy computers that have a DAC can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. However, due to computer hardware limitations, joystick control is not available when sampled sounds are played. \\audpro.drv Pro Audio Spectrum \\audpro.hlp PRO AUDIO SPECTRUM CARD The Pro Audio Spectrum card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\audpro16.drv Pro Audio Spectrum 16 \\audpro16.hlp PRO AUDIO SPECTRUM 16 CARD The Pro Audio Spectrum 16 card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\gmgus.drv Gravis UltraSound \\gmgus.hlp GRAVIS ULTRASOUND The Gravis UltraSound plays back MIDI sampled sounds in addition to the digitally-sampled sounds and voices of Sierra On-Line's games. \\aria.drv Aria Synthesizer \\aria.hlp ARIA SYNTHESIZER The Aria Synthesizer plays back MIDI sampled sounds, in addition to the digitally-sampled sounds and voices of Sierra On-Line's games. \\audblast.drv Sound Blaster \\audblast.hlp CREATIVE LABS SOUND BLASTER CARD The Sound Blaster card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. Contact Sierra On-Line to order the Sound Blaster Card. \\audthund.drv ThunderBoard \\audthund.hlp MEDIAVISION THUNDERBOARD The ThunderBoard card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. Contact Sierra On-Line to order the ThunderBoard Card. \\audmssys.drv Microsoft Windows Sound System \\audmssys.hlp MICROSOFT WINDOWS SOUND SYSTEM This card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\audgus.drv Gravis UltraSound \\audgus.hlp GRAVIS ULTRASOUND This card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\audcompu.drv CompuAdd Multimedia Card \\audcompu.hlp COMPUADD MULTIMEDIA CARD The CompuAdd Multimedia card can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\auddisny.drv Disney Sound Source \\auddisny.hlp DISNEY SOUND SOURCE The Disney Sound Source can be used to playback the digitally-sampled sounds and voices of Sierra On-Line's games. \\audnone.drv No Audio/Voice Card \\audnone.hlp NO AUDIO DRIVER Choose this driver if you do not have a sound card capable of playing digitally-sampled sounds and voices. \\ \\JOYSTICK DRIVERS \\ \\joystick.drv IBM or Compatible Joystick \\joystick.hlp If you answer YES to this question, you must have an IBM compatible joystick attached to PORT 1 of your GAME CONTROL ADAPTOR at all times while playing the game. Before you start your game, be sure that the JOYSTICK control is centered. If it is not, you may experience difficulties. Answer NO if you do not have a joystick, or do not want to use one. \\joystick.inf Please ensure that the joystick is centered when you start the game. \\super.drv Tandy Super Joystick \\ \\MOUSE DRIVERS \\ \\stdmouse.hlp This program supports any mouse that is supplied with a Microsoft compatible driver. The mouse driver must be installed before starting the game. If you have a mouse, but do not wish to use it, select NO in response to this item. \\ \\KEYBOARD DRIVERS \\ \\ibmkbd.drv IBM or IBM-compatible keyboard \\ibmkbd.hlp Select this keyboard if you have any of the many IBM compatible key layouts. You will be able to control your character using the numeric keypad. \\tandykbd.drv Tandy 1000 keyboard \\tandykbd.hlp Select this keyboard if you have an original TANDY 1000 keyboard. It will allow TANDY 1000 owners to control their character with the numeric keypad. Certain later model TANDY 1000s come equipped with an IBM compatible key layout, and these owners should select the IBM Compatible Keyboard. The original TANDY 1000 series keyboard uses a key layout that differs significantly from the IBM standard. This keyboard can be identified by the location of the CAPS LOCK key in the LOWER/LEFT corner of the keyboard. \\tandykbd.inf Make certain that NUMLOCK is ON if you wish to use your numeric keypad to control your character. \\ \\ARM \\ \\arm.inf To use EXTENDED memory, you must make sure you have no other memory-resident programs loaded that use extended memory, such as RAM disks or disk caches. To use EXPANDED memory, your EMS driver software must be loaded before you start the game. To use XMS memory, your XMS driver must be loaded before you start the game. NOTE: Not all machines support our use of extended memory. If your computer locks up or otherwise exhibits undesirable behavior while playing the game, try reinstalling without selecting this option. \\ \\SOUND DRIVERS \\ \\mtpro.drv Roland MT-32 with Pro Audio Spectrum \\mtpro.hlp ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64 WITH PRO AUDIO SPECTRUM \\mtpro.inf ROLAND MT-32, LAPC-I, CM-32L, or CM-64 & AUDIO SPECTRUM Before running your game, be sure to: 1. Make sure the sound module is connected to your MIDI port and an external amplifier or stereo. 2. Connect both your MT-32 and Pro Audio Spectrum to your amplifier through a mixer. 3. Set the mixer volume so that the MT-32 music is balanced with the Pro Audio Spectrum. Sampled sounds and voices will be played through the Pro Audio Spectrum while music will come from the MT-32. WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW SOUNDS INTO YOUR MT-32. IF YOU ARE USING YOUR SOUND MODULE FOR COMPOSING AS WELL AS PLAYING GAMES, AND HAVE LOADED SPECIAL SOUNDS THAT YOU WANT TO KEEP, BACK THEM UP BEFORE RUNNING THE GAME. (This driver writes to unit #17) \\mtblast.drv Roland MT-32 with Sound Blaster \\mtblast.hlp ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64 WITH SOUND BLASTER These Roland MIDI sound modules are capable of playing up to 32 separate synthesizer parts in addition to 30 different rhythm sounds. The Sound Blaster card allows you to reproduce realistic sampled sound effects and voices in addition to the MIDI music. A mixer is required to combine the output from the Roland Sound Module with the output from the Sound Blaster card. An external amplifier and speakers (such as your home stereo or amplified speakers) are necessary to amplify and reproduce the sound. \\mtblast.inf ROLAND MT-32, LAPC-I, CM-32L, or CM-64 & SOUND BLASTER Before running your game, be sure to: 1. Make sure the sound module is connected to your MIDI port and an external amplifier or stereo. 2. Connect both your MT-32 and Sound Blaster to your amplifier through a mixer. 3. Set the mixer volume so that the MT-32 music is balanced with the Sound Blaster. Sampled sounds and voices will be played through the Sound Blaster while music will come from the MT-32. WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW SOUNDS INTO YOUR MT-32. IF YOU ARE USING YOUR SOUND MODULE FOR COMPOSING AS WELL AS PLAYING GAMES, AND HAVE LOADED SPECIAL SOUNDS THAT YOU WANT TO KEEP, BACK THEM UP BEFORE RUNNING THE GAME. (This driver writes to unit #17) \\mt32.drv Roland MT-32, MT-100, LAPC-I, CM-32L, or CM-64 \\mt32.hlp ROLAND MT-32, MT-100, LAPC-I, CM-32L, or CM-64 These Roland MIDI sound modules are capable of playing up to 32 separate synthesizer parts in addition to 30 different rhythm sounds. In order to use the MIDI modules with your Sierra game, a MIDI computer interface card (such as the MPU-IPC) and an external amplifier and speakers (such as your home stereo or amplified speakers) are necessary to amplify and reproduce the sound. The LAPC-I card does not require a MIDI interface card. \\mt32.inf ROLAND MT-32, MT-100, CM-32L, or CM-64 Before running your game, be sure to: 1. Make sure the module is connected to your MIDI computer port and an external amplifier or stereo or powered speakers. 2. Set the volume of your stereo to a moderate listening level. WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW SOUNDS INTO YOUR MT-32. IF YOU ARE USING YOUR SOUND MODULE FOR COMPOSING AS WELL AS PLAYING GAMES, AND HAVE LOADED SPECIAL SOUNDS THAT YOU WANT TO KEEP, BACK THEM UP BEFORE RUNNING THE GAME. (This driver writes to unit #17) \\mt32ibm.drv Roland MT-32, MT-100, LAPC-I, CM-32L, or CM-64 \\genmidi.drv General MIDI Sound Driver \\genmidi.hlp GENERAL MIDI SOUND DRIVER This driver follows the IMA spec for General MIDI. It will work with General MIDI compatible devices such as the Roland Sound Canvas that are connected through an MPU-401 compatible MIDI interface. It will also work with any General MIDI sound card that is MPU-401 compatible. An external amplifier and speakers (such as your home stereo or amplified speakers) may be necessary to amplify and reproduce the sound. \\genmidi.inf GENERAL MIDI SOUND DRIVER Before running your game, be sure to: 1. Make sure the module is connected to your MIDI computer port and an external amplifier or stereo or powered speakers. 2. Set the volume of your stereo to a moderate listening level. \\genmidmv.drv General MIDI for MediaVision MIDI interface \\genmidmv.hlp General MIDI for MediaVision MIDI interface This driver follows the IMA spec for General MIDI. This will work with General MIDI devices as the Roland Sound Canvas when connected through a ProAudio Spectrum MIDI interface. In order to use this MIDI driver with your Sierra game you must have the Media Vision MIDI interface plugged into your ProAudio Spectrum card and a General MIDI compatible synthesizer plugged into the MIDI interface. An external amplifier and speakers (such as your home stereo or amplified speakers) are necessary to amplify and reproduce the sound. \\genmidmv.inf General MIDI for MediaVision MIDI interface Before running your game, be sure to: 1. Make sure the module is connected to your MIDI computer port and an external amplifier or stereo or powered speakers. 2. Set the volume of your stereo to a moderate listening level. \\proaudio.drv Pro Audio Spectrum \\proaudio.hlp PRO AUDIO SPECTRUM CARD The Pro Audio Spectrum card can produce up to 11 simultaneous voices in stereo. These voices are created using frequency modulation (FM) and can reproduce both melodic and percussive instruments. \\fb01.drv Yamaha FB-01 FM Sound Generator \\sndblast.drv Sound Blaster Card \\sndblast.hlp CREATIVE LABS SOUND BLASTER CARD The Sound Blaster card can produce 11 simultaneous voices. These voices are created using frequency modulation (FM) and can reproduce both melodic and percussive instruments. It can also reproduce realistic sampled sound effects. \\adl.drv Sound Blaster / AdLib Card (or compatibles) \\adl.hlp CREATIVE LABS SOUND BLASTER CARD ADLIB MUSIC SYNTHESIZER CARD These cards can produce 11 simultaneous voices. These voices are created using frequency modulation (FM) and can reproduce both melodic and percussive instruments. \\microsof.drv Microsoft Windows Sound System \\microsof.hlp MICROSOFT WINDOWS SOUND SYSTEM This card can produce 12 simultaneous voices in stereo. These voices are created using frequency modulation (FM) and can reproduce both melodic and percussive instruments. \\sbpro.drv Sound Blaster Pro \\sbpro.hlp CREATIVE LABS SOUND BLASTER PRO CARD These cards can produce 12 simultaneous voices in stereo. These voices are created using frequency modulation (FM) and can reproduce both melodic and percussive instruments. \\cms.drv Game Blaster Card \\cms.hlp GAME BLASTER CARD or CREATIVE MUSIC SYSTEM The Game Blaster or CMS synthesizer card is capable of producing 12 simultaneous voices. \\tandy3vd.drv Tandy 3 Voice with DAC \\tandy3vd.hlp TANDY 3 VOICE PLUS DAC Some Tandy computers are capable of recording and playing back digital sound samples in addition to three simultaneous instrument tones. However, due to computer hardware limitations, joystick control is not available when sampled sounds are played. \\tandy3vd.inf TANDY DAC OPERATION NOTES ATTENTION JOYSTICK PLAYERS: Some Tandy computers are capable of producing realistic sampled sound effects. However, due to computer hardware limitations, joystick control is not available when these sounds are played. If you wish full joystick control, hit and select: "TANDY 3 VOICE" \\tandy3v.drv Tandy 3 Voice \\tandy3v.hlp TANDY 3 VOICE Many Tandy computers can play three simultaneous instrument tones. \\ibmps1.drv IBM PS/1 Audio/Joystick Card \\ibmps1.hlp IBM PS/1 AUDIO/JOYSTICK CARD The Audio/Joystick Card can play back three simultaneous instrument tones in addition to digital sampled sounds. This card may only be installed into IBM PS/1 computers. \\jr3v.drv IBM PCjr \\jr3v.hlp IBM PCjr The IBM PCjr is capable of playing three simultaneous instrument tones. \\imf.drv IBM PC Music Feature card \\audiojoy.drv IBM PS/1 Audio/Joystick Card \\mt540.drv Casiotone MT-540 or CT-460 \\std.drv IBM PC or Compatible Internal Speaker \\std.hlp IBM PC or COMPATIBLE INTERNAL SPEAKER The IBM PC or compatible speaker is capable of producing monophonic sound when used with your Sierra game. Volume control is not available if this option is selected. \\noload.drv MT-32 NoLoad Driver (not for shipping) \\midnone.drv No Music Card \\midnone.hlp NO MUSIC DRIVER Choose this driver if you do not have a music card or you do not want to hear music through your present card.